Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: Money on July 18, 2006, 02:05:23 AM
-
when in the middle of playing and in a good spot (aka camping) if u are able to see the enemy its impossible to tell what gun they have unless they shoot and for people without a sound system they jus will have to guess. so when will we be able to see what gun a person has if it will come out in a build soon . i think it would be very helpfull to see what your enemy is carrying. ???
-
It'll be done soon, as it's much easier now that the gun is a bone instead of the way md2 had it. I doubt jits will get it in the next one, because he's LAZY.
-
In order to see which gun your enemy is carrying, vote for "vwep" in this topic (http://dpball.com/forums/index.php?topic=1776.0).
-
i want that too make the game more realistic without taking out the fun of it
-
Post removed
-
ditto.
-
I want it so that you can teleport anywhere on the map instantly.
-
you and your fantasy game would have you teleporting behind people and splatting paint on them with your hands
-
Quake III had a teleport like that, it was awesome, if you were in a fight and were dying, you'd tele out, if you were in the middle of nowhere and it was DM so you wanted to get to another kill quick, it would transport you right into a fight, it read my mind every time.
It would have to be an item that you pick up, and have a timed respawn, otherwise it would be like those imps in Doom 3 that teleport in right in front of you, so you shoot them, and then they teleport behind you instantly and fireball your butt, tele-sexually promiscuous personz are no fun.
Think about it logically though...this is paintball... :-\
-
Lol, I'm joking.