Digital Paint Discussion Board

Development => Mapping => Topic started by: KURWAJAPIERDOLE on January 18, 2015, 10:49:38 AM

Title: Func_door + func_areaportals problem!
Post by: KURWAJAPIERDOLE on January 18, 2015, 10:49:38 AM
I have a little problem with this stuff which I mentioned in topic.

I create evrything like it should be (func_areaportal inside func_dorr than ap i triggered by a door). But i  get hall of mirror for a just a sec than door is closing! Also it just appears just from one side of room. In room closed by areaportal evrythings work fine. Any ideas?

Here is a gif with this problem, HoM is just for a sec during closing a slide doors:

(http://i.gyazo.com/bdb695390dfcac0023f4abbc438cd74d.gif)

Any idea why is this happening?
Title: Re: Func_door + func_areaportals problem!
Post by: Rockyar_96 on January 18, 2015, 12:23:53 PM
I might not be able to help you, but a mapfile would definetly help to give you some ideas...
Title: Re: Func_door + func_areaportals problem!
Post by: KURWAJAPIERDOLE on January 18, 2015, 12:40:39 PM
Here is map file.

(of cours this is only part of the map... but still problem is the same)

Title: Re: Func_door + func_areaportals problem!
Post by: KURWAJAPIERDOLE on January 18, 2015, 03:22:52 PM
Okey, i deal with the problem...

It's funny but slide doors aren't work properly with areaportal :O but only if they slide in X-axis. If they slide up evrything works perfectly. I desided to make func_door_rotating instead of func_door... Now evrything works perfectly, and r_speed will be lower...


Title: Re: Func_door + func_areaportals problem!
Post by: Rockyar_96 on January 18, 2015, 03:23:26 PM
good :)
Title: Re: Func_door + func_areaportals problem!
Post by: KURWAJAPIERDOLE on January 18, 2015, 07:54:18 PM
That's fun. I just played zen_europaint.bsp and there is a sauna. Same think that I want to make :D With slide door! And it has working func_areportal =/ I have no idea how T_T . Anybody can tell me why the hell EVERY door I made works perfectly with AP except this stupid slide func_door?
Title: Re: Func_door + func_areaportals problem!
Post by: jitspoe on January 23, 2015, 08:00:59 PM
Looks like it's simply activating the vis blocker too early.  Might be a bug in the engine.  I only remember the areaportal feature being used in a vertically opening door in Quake2.