Digital Paint Discussion Board

Development => Mapping => Topic started by: KURWAJAPIERDOLE on January 22, 2015, 06:49:12 PM

Title: Custom texture wrong size scaling in BSP
Post by: KURWAJAPIERDOLE on January 22, 2015, 06:49:12 PM
Hi,
I'm trying to make my own textures, and if some cases It's not importart to have exact texture size in BSP = ingame texture now I need it.

Than I make evrything with tutorial I found with GIMP an dWally I get something in BSP like this:
(http://i.imgur.com/sb5q5HD.png)
How you can see colors sux. I don't knwo why. I imported pallete etc, but nothing change. Ok still it can be usable. I align texture that picture is the same size as block. In BSP it looks perfect but in game it looks like this:

(http://i.imgur.com/LeLzbJp.jpg)

God, why? :(

Anybody can help me with this? Texture size is 512x512. Mayby I should make texture with wally size 64x64 than just add hires texture in game texture folder?
Title: Re: Custom texture wrong size scaling in BSP
Post by: jitspoe on January 22, 2015, 07:46:53 PM
If you're using the texture in the hr4 directory, the .wal version should be 1/4 the size of that texture.
Title: Re: Custom texture wrong size scaling in BSP
Post by: KURWAJAPIERDOLE on January 23, 2015, 04:03:32 AM
Oh, well yes. I use it in hr4 directory :D Never thought it's diffrence... But yeah, that works! Thank you very much. I know it will be easy...

Hmm, and mayby second question:
-Why .wal texture colors in BSP are diffrent from the original? I thought that I make evrything good with this palette color etc, but alwayes wal texture comes with this blue-yellow colours. In wally evrything looks good, just after export to .wal evrything change for worse :P
Title: Re: Custom texture wrong size scaling in BSP
Post by: mRokita on January 23, 2015, 05:29:20 AM
Quote
Hmm, and mayby second question:
-Why .wal texture colors in BSP are diffrent from the original? I thought that I make evrything good with this palette color etc, but alwayes wal texture comes with this blue-yellow colours. In wally evrything looks good, just after export to .wal evrything change for worse :P
Well, you can simply edit the pic in wally, they dont have to be the same. Not sure why wally/bsp does that.
Title: Re: Custom texture wrong size scaling in BSP
Post by: KURWAJAPIERDOLE on January 23, 2015, 06:13:11 AM
Can't because in wally everything look fine :D
Title: Re: Custom texture wrong size scaling in BSP
Post by: Clipz on January 23, 2015, 08:25:25 AM
Use Wally or paint and just resize the texture till it fits
Title: Re: Custom texture wrong size scaling in BSP
Post by: jitspoe on January 23, 2015, 08:02:51 PM
Are you certain you loaded the Paintball2 palette in Wally?  It looks like it's using the Quake2 palette.
Title: Re: Custom texture wrong size scaling in BSP
Post by: Clipz on January 24, 2015, 02:10:09 AM
Well I use quark remember :p it loads the quake2 version of Dp textures.