Digital Paint Discussion Board

Development => Mapping => Beta / In-Progress Maps => Topic started by: bouRne on May 16, 2015, 07:24:48 AM

Title: New Map: Roll_b1
Post by: bouRne on May 16, 2015, 07:24:48 AM
small CTF map by flow

2 flags (1 per base)



Title: Re: New Map: Roll
Post by: MON1TOR on May 16, 2015, 07:36:19 AM
I'll check dat out.
Title: Re: New Map: Roll
Post by: aborted on May 16, 2015, 08:05:55 AM
Post pics of map :)
Title: Re: New Map: Roll
Post by: MON1TOR on May 16, 2015, 10:01:46 AM
Ye, do it.
Title: Re: New Map: Roll
Post by: FusSioN on May 16, 2015, 10:03:54 AM
Some pics of the map

Pic 1 - Might wanna put some clip brushes here, (the location at where I'm standing on) I can fit in the hole and games become jittery when inside

Pic 2 - Lighting (?)

Pic 3 - Make this part slightly elevated like the other one, so players can jump faster instead of walking to the side then jumping

Overall: Nice map, I can strafe through it :)
Title: Re: New Map: Roll
Post by: MON1TOR on May 16, 2015, 10:37:51 AM
Doesn't seem to be bad.
Title: Re: New Map: Roll
Post by: Rockyar_96 on May 16, 2015, 08:21:18 PM
will this map even enter beta in the sense of: There will be improvements in acknowledgment of critism from the community?
Title: Re: New Map: Roll
Post by: bouRne on May 17, 2015, 11:37:02 AM
Some pics:
Title: Re: New Map: Roll
Post by: T3RR0R15T on May 17, 2015, 11:56:50 AM
Pls rename it to roll_b1.bsp.
Title: ---
Post by: MON1TOR on May 17, 2015, 12:52:24 PM
---
Title: Re: New Map: Roll
Post by: bouRne on May 17, 2015, 12:56:28 PM
But this is the only one version, so can't the name be "roll"?
Title: Re: New Map: Roll
Post by: xrichardx on May 17, 2015, 01:59:15 PM
If you want this to be taken seriously, you should read that and stick to it: http://dplogin.com/forums/index.php?topic=5149.0
If you don't care then you shouldn't expect people to actually look at the map and give feedback.
Title: Re: New Map: Roll_b1
Post by: bouRne on May 17, 2015, 02:44:04 PM
Pls rename it to roll_b1.bsp.

Done
Title: Re: New Map: Roll_b1
Post by: mRokita on May 18, 2015, 02:39:34 AM
I will test it today and might add it to my speed server.
Title: Re: New Map: Roll_b1
Post by: jitspoe on May 18, 2015, 11:36:23 PM
I've added your map to the ev1 beta server so you can playtest it.  I'll PM you the details.

Map overall doesn't look too bad, but there are a lot of misaligned textures.  Areas like this would benefit from snapping to a 32 or 16 unit grid:
(http://dplogin.com/forums/index.php?action=dlattach;topic=27914.0;attach=11772;image)

The sideways barrels should have the textures rotated and aligned. A lot of the vertical barrels are misaligned.

You might consider using sun lighting to make things look a little more defined and less uniform (if you do, be sure to take note of this: http://dplogin.com/forums/index.php?topic=27756.0).

I'm not sure on the gameplay -- the paths don't feel very balanced.  It seems like the low path to barrel jump is much faster than anything else.  You might consider connecting the high paths, or having a faster means to get up there.
Title: Re: New Map: Roll_b1
Post by: JeongWa on February 17, 2018, 01:43:26 PM
Your map actually fits well for pgp. Ima gona use it. Thanks for the work man.