Digital Paint Discussion Board
Development => Mapping => Topic started by: flamer on June 10, 2015, 02:04:29 PM
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Hello everyone,
I was wondering if there are any sort of video tutorials showing how to make decent terrains for maps, using BSP.
That's the software I use and I really want to know/learn how to make terrain.
Thanks for the upcoming answers.
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https://www.youtube.com/watch?v=2QgOb4fdmE4
i just looked for "BSP mapping program, tutorial terrain" on youtube. it showed me some results about terrain tutorials, try it out^^
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Late reply, but thanks for the input ! That's exactly what I was looking for.
Also, during his tutorial, he switch the grid squares from 64 to 16. What is the best number to map ? 1 player is which size high ? 2 16's blocks high ? 2 32s ?
Thanks !
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Player is same size as info_player_deathmatch box in BSP, check how big that is :)
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For terraining, I find that a grid size of 16 is the most optimal, although 8 is preferable in certain circumstances.
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Thanks Viciouz, same for you BBDude
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Any help is appreciated.
When trying out the lighting, this is what I get as a result from the Sky. I set it up as ''Sky'' - ''Pbsky1''
For the whole map, as you can see, only the left side is lit. Also, that's the only base lit. Is there anyway I can make the sun be in the middle of the map to lit at least equally both side and mid ?
I read about the sun_angle, but it doesn't seem to do the job.
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Your exact issue (I think) is _sun_angle. "90 -90 " should be directly overhead if you want to go from there.
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Looks like you have a leak so bounced light isn't working. You may need to set a _sun_surface value as well. This will apply ambient light from the sky in addition to the sun light.