Digital Paint Discussion Board
Development => Mapping => Topic started by: tobiantifa on July 03, 2015, 03:45:17 PM
-
YoO
is it possible to rebuild an cs:go surf map ? i found a part in the map aljump2 in the second room.
when you turn on sv_airaccelerate you can surf on this -idk how to call this- walls maybe ? is there an option like sv_accelerate for the movement speed of players ? that would be real nice and this could also help for new players or for advertising the game. and iam asking here because i want such an map for pb just to try it out.;)
gr33tz 3xP1oI7
-
Good idea.
-
i think this was asked before. Pretty sure there is no way. Surfing is kind of a half life engine thing ( or source).
-
i just need someone for the map :D i think i can find out all commands ;)
-
Yeah the idea of it is nice, the closest thing we've been able to do is create a slant that has a mix of ladder and slick flags. But it's really not the same.
-
*push*
-
Actually you guys just simply haven't tested it out^^
Yes Bunnyhopping as well as surfing is 100% working in the modified Q2engine of Paintball!
I've created a lot of maps for myself that worked pretty well!
You just need to get a perfect triangular shape in BSP to get it work, then overlap them perfectly by rotating and you are good to go XD
-
As i stated already that surfing works nobody created a map for surfing in dp. That's unfortunate and i had been the only one who wanted to test this out. What a shame...
Well here you go guys a jump map for testing the "surfcapabilities" of this particular engine.
It has it problems and flaws but for testing it's alright i guess, making the slopes more detailed would resolve in a way better experience but that's all i got atm.
One really bad thing to consider: The q2 mapsize of -4096 to +4096 units isn't even enough to create full sized maps^^
To test the map you have to set "sv_airaccelerate" to at least "1". If you want the theoretically correct surfing environment you gonna use 800.