Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Demented_Soldier on July 29, 2006, 09:20:38 PM

Title: Lockout From Halo2
Post by: Demented_Soldier on July 29, 2006, 09:20:38 PM
Here it is finally after 3 weeks of work a replica of Lockout..its still beta so any problems of bugs u find let me know...lol i want to see this beast in the pub servers that would be schweet welp have fun guys..
Title: Re: Lockout From Halo2
Post by: Lunatic on July 29, 2006, 09:40:17 PM
I haven't played Halo2 in so long.

Looks liike a nice replica, not sure how she'll be for dp.
Title: Re: Lockout From Halo2
Post by: Spook on July 29, 2006, 11:58:07 PM
that looks like a promising layout, DO BATTLE CREEK NEXT DO IT DO IT DO IT!!!
Title: Re: Lockout From Halo2
Post by: Demented_Soldier on July 30, 2006, 12:47:10 AM
i was thinking about maybe i will do that...if u wanna help let me no
Title: Re: Lockout From Halo2
Post by: Spook on July 30, 2006, 02:17:34 AM
i cant get a map editor to run on my stone box but someday me and tinman will make some maps

go for battle creek though thats one of the best smaller maps
Title: Re: Lockout From Halo2
Post by: Demented_Soldier on July 30, 2006, 05:13:01 AM
yea that will be my next project..as of now lets try to get this beast in the pubs :-p
Title: Re: Lockout From Halo2
Post by: SkateR on July 30, 2006, 11:41:35 AM
hah thats interesting. nice make
Title: Re: Lockout From Halo2
Post by: medley crew 1 on July 30, 2006, 09:19:30 PM
I havent played Halo for a long time, this is a pretty good replica of the place! hopefully it plays just as fun ***now if only falling snow could be added to levels***
Title: Re: Lockout From Halo2
Post by: SkateR on July 30, 2006, 09:24:51 PM
Im going to make this map better.
Title: Re: Lockout From Halo2
Post by: medley crew 1 on July 30, 2006, 09:25:33 PM
Im going to make this map better.
EH?
Title: Re: Lockout From Halo2
Post by: Demented_Soldier on July 30, 2006, 09:26:43 PM
lol so wats ur idea skater?
Title: Re: Lockout From Halo2
Post by: medley crew 1 on July 30, 2006, 09:27:08 PM
just wut i wuz thinkin
Title: Re: Lockout From Halo2
Post by: medley crew 1 on July 30, 2006, 09:28:51 PM
any minute now
Title: Re: Lockout From Halo2
Post by: medley crew 2 on July 30, 2006, 09:29:28 PM
***now if only falling snow could be added to levels***

it can... a lot of target_splash entities set to the "sounds" "1" keypair will look somewhat like snow... but will make the map way more laggy
Title: Re: Lockout From Halo2
Post by: medley crew 1 on July 30, 2006, 09:30:14 PM
***now if only falling snow could be added to levels***

it can... a lot of target_splash entities set to the "sounds" "1" keypair will look somewhat like snow... but will make the map way more laggy
that would add like hundreds of entities!!!
Title: Re: Lockout From Halo2
Post by: medley crew 2 on July 30, 2006, 09:31:22 PM
hey mc1 check ya pm  :-\
Title: Re: Lockout From Halo2
Post by: SkateR on July 30, 2006, 10:12:57 PM
lol so wats ur idea skater?


you need to make the railings or walls a little higher for better double jumping to areas. Also, I couldnt figure out where to cap? And, i say start off with a not so good gun I.E vm-68 or something. But other then that, its a pretty good replica. The room to the right of the sword room is too big. Make it a little smaller. Possibly use different textures for some things, kinda bland. I know there isnt a huge selection but you can make it look better. Just my 2cents.
Title: Re: Lockout From Halo2
Post by: Demented_Soldier on July 30, 2006, 10:53:11 PM
nahh i like the feedbak shows me where i need to work at thanx for it
Title: Re: Lockout From Halo2
Post by: Eiii on July 31, 2006, 01:56:54 AM
Aaaah... that's really blocky. You use the same texture way too much, which makes the map look very bland and boring. Also, lockout really wouldn't work well for paintball. It's way too open. Though it is good just to practice making maps, I'd work on this a LOT more.
Title: Re: Lockout From Halo2
Post by: jitspoe on July 31, 2006, 02:17:18 PM
That map has so much surface area, no wonder rad wouldn't light it.  It's probably going to play very poorly, too, because there aren't really any areas sealed off from each other, so there will be a lot of lag.
Title: Re: Lockout From Halo2
Post by: Demented_Soldier on July 31, 2006, 02:19:38 PM
actually i played it on my server with a 3 v3 and everyoen said it was insane but yea thanx for all the feedbak now i knwo wat to work on 8)
Title: Re: Lockout From Halo2
Post by: jitspoe on July 31, 2006, 02:41:35 PM
It looks like you used the snow texture for a lot of stuff.  I think I may have had that phong shaded by default, which will eat up light patches like crazy.  You wouldn't want that stuff phong shaded anyway.  Check the surfaces and see if there's a value set.  If so, it's trying to blend all the lighting together and you'll have to unset it.  You can quickly change this by using the select menu and selecting by texture, set the value to 0, and hit apply brush.
Title: Re: Lockout From Halo2
Post by: TinMan on July 31, 2006, 08:12:01 PM
This map almost defines the reasons why the Halo series sucks, other than the people who play it...
Title: Re: Lockout From Halo2
Post by: supertanker on August 01, 2006, 03:53:38 PM
Very nice...

I have been thinking of reproducing the Halo 2 maps, but haven't got time...life is so hectic I cannot sqeeze in time for DP

But...in the near future I may be able to help with Battle Creak...

Also, Lockout would  be fun to do (but hard) as well as Midship
Title: Re: Lockout From Halo2
Post by: Eiii on August 01, 2006, 04:28:26 PM
Tinman, lockout is a great map. Just not for paintball. Halo and paintball are two very different games. The maps won't cross over.
Title: Re: Lockout From Halo2
Post by: toM|vendettA on August 01, 2006, 09:14:36 PM
Seriously, when will people realize that just because a map works on one game this doesnt mean it will work on another. I was working on a very, very, very detailed version of de_dust2 for dp. It looked great, looked like lots of fun, but then it came down to counter strike and dp are very different games. Dp, is all about speed and spraying. Cs is all about being tactical and accurate shots. The gameplay doesnt transfer over.

That was the nicest post possible.
Title: Re: Lockout From Halo2
Post by: TinMan on August 02, 2006, 01:40:44 PM
it sucks in halo 2 also, lol
Title: Re: Lockout From Halo2
Post by: Cobo on August 02, 2006, 01:42:55 PM
Nah, its cool in Halo 2.
Title: Re: Lockout From Halo2
Post by: Spook on August 02, 2006, 01:45:03 PM
halo 2 sucked so bad, i love halo 1 its dabest
Title: Re: Lockout From Halo2
Post by: Cobo on August 02, 2006, 01:48:49 PM
I like playing this map with sniper rifles and 4 people, its great when you shoot someone in the head =)
Title: Re: Lockout From Halo2
Post by: Eiii on August 02, 2006, 03:39:33 PM
...not a halo forum?
Title: Re: Lockout From Halo2
Post by: SWSoggyWaffles on August 02, 2006, 06:25:31 PM
incredible
Title: Re: Lockout From Halo2
Post by: SWSoggyWaffles on August 06, 2006, 01:41:44 PM
OMGDFG! just get on with it
Title: Re: Lockout From Halo2
Post by: TinMan on August 06, 2006, 09:38:51 PM
Halo is fine when you're in a clan and only play matches with strict team-rules. Halo pub has to be the lamest thing ever.
Title: Re: Lockout From Halo2
Post by: SWSoggyWaffles on August 06, 2006, 10:11:28 PM
Halo is fine when you're in a clan and only play matches with strict team-rules. Halo pub has to be the lamest thing ever.
I agree with that
Title: Re: Lockout From Halo2
Post by: Corporal Perez on July 16, 2007, 03:03:23 PM
Can some one post the map again please? The link is broken.
Title: Re: Lockout From Halo2
Post by: Chef-Killer on July 16, 2007, 03:14:50 PM
ftp://otb-server.de/pub/Maps/lockout.bsp (ftp://otb-server.de/pub/Maps/lockout.bsp)