Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: toM|vendettA on July 30, 2006, 11:37:17 AM

Title: Language Files
Post by: toM|vendettA on July 30, 2006, 11:37:17 AM
Pre-Build 16 jitspoe made a post showing off his language files and how to create them. Shortly after that I made my own, however I could not use it because B16 was not out yet. I have created a lang file that replaces most/all curses with stupid stuff, kinda like on the dp forums. The main reason for doing this is because my younger sister has taken interest* in the game, and I want to make sure that she doesnt learn any new words while playing :) My language file isnt working, so I assume I have it in the wrong directory.

Where exactly should the .lang files be placed, and is there any ingame command that I need to type?

*By taken interest in the game I mean she runs around maps and trys to paint pictures. Which leads me to another question, is there a way to stop paint from fading? Paint drawings fade rather quickly :P
Title: Re: Language Files
Post by: Cobo on July 30, 2006, 01:02:02 PM
I wouldnt know about the language files, but the paint fading i do.
There is a variable called splattime, you just go to the console and type: splattime <number_here>
I think you can put any number you want, but there is a limit, so if you put like "splattime 10000000000" the number might get shortened.
Title: Re: Language Files
Post by: jitspoe on July 31, 2006, 02:38:58 PM
The language files don't actually modify the text people type.  They only for game messages.