Digital Paint Discussion Board

Paintball 2: The Game => Server Discussion => Topic started by: mRokita on December 28, 2015, 05:34:21 AM

Title: sl_logging 3
Post by: mRokita on December 28, 2015, 05:34:21 AM
Code: [Select]
// sl_logging
// ----------                                              
// bit 1, val | 1 : display STDLogging to console
// bit 2, val | 2 : log STDLogging to sl_logfile
// bit 3, val | 4 : send UDP packets to server defined IPs (DISABLED)
How to use sl_logging 3?
What does it really do?
Title: Re: sl_logging 3
Post by: jitspoe on December 31, 2015, 04:25:56 AM
This would print to both the log file and the console.  You probably wouldn't want to do that.
Title: Re: sl_logging 3
Post by: mRokita on December 31, 2015, 11:09:50 AM
This would print to both the log file and the console.  You probably wouldn't want to do that.
I think that I've missunderstood the help comment then. I mean " send UDP packets to server defined IPs (DISABLED)"
Title: Re: sl_logging 3
Post by: ViciouZ on December 31, 2015, 03:33:02 PM
What you're referring to isn't sl_logging 3, it's the third bit of the value of sl_logging. So to turn it on, you'd use sl_logging 4 (or 5 for udp + console, 6 for udp + logfile, 7 for udp + console + logfile). But seeing as it says "DISABLED", I very much doubt it actually works.
Title: Re: sl_logging 3
Post by: mRokita on December 31, 2015, 07:18:22 PM
Oh yeah, that 4 was weird thing, i know how it works ;)
Too bad that it doesnt work :/