Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Extrawelt on January 13, 2016, 06:57:53 PM
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Look at 10 minutes. I catched a nade from fyrk.
Map: Airtime
Time: 10 Minutes.
How this can be possible?... it twisted in my face LMFAO.. Magician?
http://banterous.co.uk/demo/1234
10 Minutes.
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It's b41, nades are useful like smokes atm. I can throw nade to face of player and it will kill him one time out of 6.
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Paint grenades have always fired out a bunch of projectiles in random directions. There are some rare cases where a grenade could go off near somebody and not hit. A direct hit should always cause an elimination, though. I don't believe the paint grenade logic changed at all in b41.
Unfortunately, this is a really old topic that I missed and the demo is gone. If anybody can reproduce behavior where a point blank grenade fails, please post a new demo. There were issues in the distant past where if you stood directly on a grenade, it wouldn't hit you (because the paint started inside of you and caused it to be ignored), but that should be fixed.
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http://banterous.de/demo/1234
The website just changed of domain.
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https://youtu.be/GgIbRVhWCTc?t=17
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I have even better nade shait LOL, happend to me on daylight as well just the nade popped out on ice and killed me in my frontdoor. Or I was crouching, not moving and someone threw a nade right below me. I was literally sitting on nade, it blew up and nothing happend. I think you can deal more consistent damage with smokes than nades nowadays.
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Ok, I watched the demo, and I'm not sure how that would happen. I double checked the code and, on contact with anything that takes damage the grenade will:
a) Act like a direct paintball hit, so it's impossible for it to randomly miss.
b) Immediately explode.
What happened in the demo is double-strange, since the grenade bounces on you and not only doesn't eliminate you, but it also doesn't explode. Only explanations I can think of are.
1) You were playing on a server with a really old version (last grenade change was in game version 1.924, some time in 2009).
2) The server somehow got into a corrupted state -- like the grenade entity somehow was not considered a grenade anymore, or your player entity wasn't considered able to take damage.
Would be really interested if there was a way to consistently reproduce this.