Digital Paint Discussion Board
Development => Mapping => Topic started by: Ranger on January 20, 2016, 03:37:24 AM
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I can create a teleport, but I would rather use that thing which I saw in some other maps, for example in the "Discovery", that thing when if you jump on, it will throw you into high... Which entity I have to use for that?
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I just know that DP players call it a " jump pad "
it will probably not be useful, but before someone answer you ^^'
(in case there is an entity with those words )
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trigger_push + path_corner
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Hmm, and what are the "key" and the "value"? It is similar like in the case of the teleport - target and targetname? Because if it is, it doesnt work :-D
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Here (http://www.quake2.com/qworkshop/tutorials/trigger_push.htm) you find everything you need and an example.
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Ill try it...
... Yes it works. Its same like when I create a teleport, but I have to use for "trigger_push" a special texture named "TRIGGER"
trigger_push
>> key: target value: jump1
path_corner
>> key: targetname value: jump1
Thanks..
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And I have a second question: How do I make a water in which you jump and instantly die? For example like in map "Bombsaway"?
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Oh - I got it... It´s entity trigger_hurt (Use normal texture + texture trigger)
key: dmg
value: 100
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Yo can also apply the value "lava" to a water texture (in the menu where you can also select slime, ice, warp etc)