Digital Paint Discussion Board
Development => Mapping => Topic started by: 3lf on June 08, 2020, 02:24:45 PM
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Installing and Starting TrenchBroom v2023
Step #1:
Downloading the right files:
- Download the latest TrenchBroom version from GitHub/kduske (https://github.com/kduske/TrenchBroom/releases)
- Download the compilers and sample map from Mirror/digitalpaint.org (https://forums.digitalpaint.org/index.php?action=dlattach;topic=28745.0;attach=12632)
- Download the utility textures from Mirror/digitalpaint.org (https://forums.digitalpaint.org/index.php?action=dlattach;topic=28745.0;attach=12503)
(https://docs.google.com/uc?id=1N_LR2hipSVTJyyaK9Lxvq-0K6wnbexRH)
Step #2:
Uncompress all the files:
- You should end up with 3 different directories shown here
- Rename 'TrenchBroom-XXX-vXXXX.X-Release' to 'TrenchBroom'. This is very important.
Further on this guide, this directory is called 'TrenchBroom installation directory'. Feel free to move it where you want TrenchBroom to be installed.
(https://docs.google.com/uc?id=1nfpxGAgH6F-LMsuD0CW43mQDo3PCYYpF)
Step #3:
Copy the contents from 'common':
- Copy the image files from 'common' into Paintball2/pball/textures/pball
- These are utility textures, you'll need them if you are serious about mapping
Step #4:
First launch:
- Navigate to 'TrenchBroom' installation directory and launch TrenchBroom
- Click 'New map' and select Digital Paintball2
- Click 'Open preferences...'
- Configure path to Paintball2 installation directory
- Make sure you close TrenchBroom before moving to step #5
(https://docs.google.com/uc?id=1bTo6rz-IPisgUd5sJHSlVd6h89NwRky_)
(https://docs.google.com/uc?id=1lpJTYelgZjE-61MqCJoZbyiyZSd9e5UA)
(Step #4.1:)
(Optionally enable 2 pane view):
- While in the preferences, click the monitor icon and select 'Two Panes' from the dropdown menu. Personally I prefer this mode over 'One Pane'
- Make sure you close TrenchBroom before moving to step #5
(https://docs.google.com/uc?id=1sHmwFWXbVBoo50qjgi8xkN7xSA--qlF2)
Step #5:
Installing compilers:
- Remember those 3 directories shown in step #2? Navigate to 'TB-DP2CompilerprofilesYYYYMMDD'
- Copy 'maps' and 'tools' directories into your TrenchBroom installation directory we renamed earlier to 'TrenchBroom'
- Copy 'CompilerProfiles.cfg' into 'AppData/TrenchBroom/Games/Digital Paintball2/'.
You can access AppData by pressing Windows Key and typing '%appdata%' and hitting Enter.
(https://docs.google.com/uc?id=1CvquPIv3eFSPu2y2BPCqn8aMtFwT3LJN)
(https://docs.google.com/uc?id=1zNjEyYbUHLM2_1sT1BwOTtPGp22AxLdS)
(https://docs.google.com/uc?id=1vKIr4h7gO6WDSa21lljk-VjtcIEIWzVy)
Step #6:
Second launch:
- Open TrenchBroom and select 'Browse'
- Navigate to the 'maps' directory we copied in step #5 and open 'sample.map'
(https://docs.google.com/uc?id=1MuE4ijhWrrVUrSLokopSCA7yxLcBIQjk)
(https://docs.google.com/uc?id=1pRTEMNF-yN_9TZ3me5Ju48R8vfCrWUwX)
Step #7:
Loading textures into TrenchBroom:
- To load textures into TrenchBroom, click on 'Face' on the right to change into 'Face Menu'.
Then on the lower right corner click 'Texture Colletions' to expand it and double-click on the collection you want to enable.
(https://docs.google.com/uc?id=1vAYPIvTwzjQrMr1Y7Nok0dIFeoqXQ7G-)
Step #8:
Compiling a Map:
- Make sure you have a directory called 'inprogress' in your Paintball2/pball/maps/ directory. This is very important
- To compile a map, click on 'Run' and then 'Compile'
- Choose one of the 4 presets for compiling:
Full: for final version, can take a long time on complex maps
Fast: faster than final, but gives less finished results
bsp: compiles only the bsp, no vis or light
relight: relights the map, without revising it. Useful when you have a final map but want to change the lighting
(https://docs.google.com/uc?id=1h9EJWeQgo9J39vQ5QjwI1B23xSrdApHf)
(https://docs.google.com/uc?id=1T_IHjdQaw2LHAuxB0LVlxjJ4PiO63ih5)
(https://docs.google.com/uc?id=1Xbj4YTdwCuk2IcX0E3CpbaQv_Mz7xItd)
Alright! I think you are all set now. Happy mapping and don't be afraid to DM me on DP2 discord (@whoa) if you need further assistance.
Huge thanks to xaGe for implemeting Paintball2 support to TrenchBroom. We could have not done it without you!
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Video Tutorials by dumptruck_ds
Beginners
Quickstart guide for beginners (https://www.youtube.com/watch?v=gONePWocbqA&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=2&t=2m30s)
Brush Tool (https://www.youtube.com/watch?v=5KM8RowCY4c&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=3)
Clip Tool (https://www.youtube.com/watch?v=s39ZCtliPIY&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=4)
Vertex Tool (https://www.youtube.com/watch?v=wBpxU0lyl8I&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=5)
Face Tool (https://www.youtube.com/watch?v=b0UrP83w7C8&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=7)
Lighting Basics (https://www.youtube.com/watch?v=pG39-SLgazs&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=16)
Advanced
TrenchBroom UI (https://www.youtube.com/watch?v=ielYw26h8QQ&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=10)
Easy Arches (https://www.youtube.com/watch?v=fTwe2lEu95s&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=17)
Advanced Curves Part1 (https://www.youtube.com/watch?v=RjzYKGm_DQk&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=37)
Advanced Curves Part2 (https://www.youtube.com/watch?v=sS0Fr1L2P2w&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=38)
Advanced Lighting Tips Part1 (https://www.youtube.com/watch?v=xtq_SY2R8MQ&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=26)
Advanced Lighting Tips Part2 (https://www.youtube.com/watch?v=-Se2LR3DJA8&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE&index=27)
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More links for trench:
Discord for general quake mapping, TONS of active mappers and tips/guides (https://discord.gg/f5CAPER)
Bal's Twitch page, really great mapper for some inspiration (https://www.twitch.tv/balbafu/videos)
Pile of trench related gifs (http://born-robotic.net/spog/smallpileofgifs.html)
Nice to see pball picking up trench. Make sure you make good use of the valve220 format for texturing :)
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It was brought to my attention that google drive flags my files as viruses so I am mirroring them here