Digital Paint Discussion Board
Development => Mapping => Topic started by: Toolwut on October 23, 2020, 02:35:03 PM
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I'm conceptualizing a payload map where you would have a func_train shaped like a car or something having a flag on top. Defenders keep the attackers from grabbing the flag.
When I try to make the flag spawn on a func_train or func_wall it actually spawns on the floor. When I grab and drop it, it collides with entities as expected. When I reset it with a trigger_hurt it spawns on the floor again.
Is this a bug, or do I have to toggle some spawnflag?
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Same for slopes. When a flag or pong ball spawns on a steep ramp, it just stays there and won't slide down. But when I grab and drop it, it does.
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Yeah, there's a lot of spawn logic to try to fix bad maps because entities were all over the place back in the day. I suppose a spawn flag could be added to allow for that without breaking old maps.
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Would be another cool minor feature for the next build :)