Digital Paint Discussion Board
Development => Mapping => Beta / In-Progress Maps => Topic started by: CombineS on April 30, 2021, 11:09:19 PM
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vmop - No Hopper, No CO2, it's OK
A small depot located in michigan is now the place for paintball matches
Changelog vmop_b4.
Added a balcony betwen mid and bases.
Added KOTH gamemode support.
Removed lights above the doors.
Changed the map lightning (a bit darker now).
Info:
Spawn with VM-68 and 40 ammo, no CO2, no Hopper and no Barrel
1 Jail
2 Flags
1 100 Hopper (if you are a weak player)
1 20oz CO2 (Same as above)
4 Brass barrel each side
2 Chrome barrel each side
3 Steel barrel
8 spawn points each side
Bunch of ammo boxes around the map
(https://i.imgur.com/WFIFZBI.jpg)
(https://i.imgur.com/PaRr580.jpg)
(https://i.imgur.com/zMnqKdK.jpg)
(https://i.imgur.com/GkWYIOJ.jpg)
(https://i.imgur.com/CzFwMFm.jpg)
(https://i.imgur.com/h0VOsT0.jpg)
(https://i.imgur.com/2hBSDG2.jpg)
(https://i.imgur.com/kEBjGwd.jpg)
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Sick map!
Too bad I missed it on Social Saturday, but I'll make sure to load it on my own.
I see you have found the forums and are already doing better job at posting new maps here than I am.
GJ! Keep it up.
About the map:
What an absolutely horrible map.. I love it!
Your simplistic details are great and the map doesn't lack depth. You even added a jail, good choice. A great addition to the Social Saturday maplist.
Does the map have a fast gameplay and sick speedjumps? Absolutely not
Is it fun? Absolutely
Only things I truly hate about the map are the lights above the doors... they are so aggressive and red and BLUE!
They make me want to punch a hole in my concrete wall...with my fist...through your face...in paintball.
Yikes! Maybe making them transparent could soften them a bit, or reducing the light value on them.
Oh and the back wall could use a graffiti or something... that brick wall looks empty and big
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I kept trying to jump up the ramps on the little bunkers. Might be better to have something different or make them a playable surface. We'll have to give it another play next Social Saturday. Didn't really have anything stand out that I strongly disliked. There are some actual light textures that are red and blue that might work better for the lighting that whoa complained about.