Digital Paint Discussion Board
Development => Mapping => Beta / In-Progress Maps => Topic started by: CombineS on June 19, 2021, 10:16:08 AM
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Silly map idea i got while i was drinking a nectarine juice in a octagonal shaped glass
Octarena is a KOTH map i made just for fun.
2 teams: RED and BLUE.
1 Hill Flag.
9 spawn points each base.
Starts with: 7oz loaded, 40 ammo and low tier guns.
Items: all over the place.
4 ramps to jump into the top of the hill.
(https://i.imgur.com/rQER8JJ.jpg)
(https://i.imgur.com/NiUEuvG.jpg)
(https://i.imgur.com/EHdsj88.jpg)
(https://i.imgur.com/w7w0EHu.jpg)
(https://i.imgur.com/mAUx2oz.jpg)
(https://i.imgur.com/wTyRKs2.jpg)
(https://i.imgur.com/2XztYyZ.jpg)
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Looking forward to playing this today! I'll give you some feedback after we play it.
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Where is the download button?
*angry boomer noises *
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As I feared, the spawn rooms are very susceptible to spawn camping. Here's a rough MSPaint diagram showing the current problems and some suggestions to fix it. These are just ideas.
Key things:
- Block line of sight from the hill to the spawn exits. You have a lot of bunkers and stuff around, but they're not oriented to block that line of sight. Some stuff could just be moved around and reoriented to help a lot.
- More spawn points in general -- might want to spread these out across half the map.
- Might also consider making the map a bit larger, too. It seemed a lot smaller when actually playing. That would give more room for larger spawn areas.
Other ideas:
- Add more cover within the spawn rooms themselves, so it's not so easy for somebody to just see and shoot people before they spawn (not sure if that's a good idea or if there's even room for that without making it too cluttered).
- Add/continue 2nd story area for extended spawn base so players can shoot into hill from their base. Could also put more spawn points up there to reduce spawn camping.