Digital Paint Discussion Board
Development => Mapping => Topic started by: jitspoe on January 15, 2026, 06:42:37 AM
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Now you can see why water adds so much to r_speeds (in addition to the reflections).
This is a little fix I'm working on for the next build, but mostly an excuse to test to see if attachments work on the new server now.
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welp there goes the idea of my next map having a moat around the bases :(
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You just have to account for having limited visibility around water so you're not showing too much at any given time.