Digital Paint Discussion Board

Development => Mapping => Topic started by: CarbineXT on August 10, 2006, 12:15:20 PM

Title: Suggested map question
Post by: CarbineXT on August 10, 2006, 12:15:20 PM
Hello all,

Reading through some of the posts here, I came across a topic where jitspoe reccomended trying to make maps like a screenshot posted of CSS. Looking at the screeny, is it possible to get such smooth terrain on paintball? Isn't its engine unable to render such complex terrain?

Maybe I'm wrong, that's why I'm asking. Since I'd love to have maps like this screenshot jitspoe posted:

http://steampowered.com/Steam/Marketing/January13.2006/img/CSS_Militia.jpg (http://steampowered.com/Steam/Marketing/January13.2006/img/CSS_Militia.jpg)

Of course the glows are a different story(more about the engine anybody? ;) ).
Title: Re: Suggested map question
Post by: jitspoe on August 10, 2006, 02:25:16 PM
There certainly are limitations, but I don't think many people have really pushed them.
Title: Re: Suggested map question
Post by: SWSoggyWaffles on August 10, 2006, 07:57:03 PM
I know id like to  ;D
Title: Re: Suggested map question
Post by: Eiii on August 10, 2006, 08:21:30 PM
Good luck with that.
Title: Re: Suggested map question
Post by: supertanker on August 10, 2006, 11:38:08 PM
I tried pushing the limt.

I don't think that the engine gives a lot of care about polygons. It is mainly a question about what your computer can handle.

For "smooth" looking terrain, use Phong shading with ArghRad. Just give the surfaces you want to look "smooth" the same surface value.
Title: Re: Suggested map question
Post by: CarbineXT on August 11, 2006, 01:44:44 PM
Is there any way to edit the MAX_MAP_BRUSHES settings? I tried to compile a super smooth terrain map(generated using GenSurf, maybe that was the prob) and I ran into MAX_MAP_BRUSHES.

supoertanker, How do you mean surface value?
Title: Re: Suggested map question
Post by: Eiii on August 11, 2006, 03:34:05 PM
Gensurf is a bad thing to use, imo. It's much better to have slightly worse (but conciderably more effective) clipped terrain with the phong shanding on.
Title: Re: Suggested map question
Post by: jitspoe on August 11, 2006, 04:27:51 PM
How many brushes do you have?  It would probably take a year and a half to compile even if it worked.
Title: Re: Suggested map question
Post by: CarbineXT on August 11, 2006, 09:54:01 PM
I'm not sure how many brushes, didn't bother to look. I'm sure it would take quite a while, especially on my CellyD. However, the problem that came up gave me a concern about max polys with realistic terrain.