Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: ViciouZ on August 11, 2006, 12:03:34 PM

Title: Paintball On GBA and S60?
Post by: ViciouZ on August 11, 2006, 12:03:34 PM
While browsing the web for any new free FPS games, I came across this article:
http://www.newlc.com/DRG-3D-brings-Quake-based-games.html

Basically, it says that a company is releasing an (expensive) engine to developers so that they can port their Q and Q2 based games to portable devices relatively easily. Seeing as Paintball is still *based* on Quake2, modifications to the code could probably be made to support DP.

The Article is now 2 and a half years old, so the previously exorbitant prices for the engine have fallen, and, perhaps, just perhaps, a team of coders could port Paintball to GBA and Series60 phones. Firstly, there would have to be some work done to change the game accordingly:

Better bots with waypoints (this is already in planning i believe...) as the oppurtunities for multiplayer would be possible though limited
Smaller maps for fewer players (maybe include smaller versions of classics)
Support for multiplayer via Bluetooth (S60) and link cable (GBA)
Support for adding maps via MMC & SD cards (S60) and GBA flash Cartridges, on which the game would have to be distributed.


I realise that this would be a very expensive project, but i think if everyone in the community put $1 towards it, and some good coders agreed to give up some of their spare time, then maybe we could attract many new players and more importantly, BE ABLE TO PLAY DP ANYWHERE, even over WAP on our mobiles!

(If the compatibility can be increased to 100%, imagine never missing a clan match by playing over WAP from your mobile, however difficult...)

This has probably been suggested before on a post, but i couldn't (be bothered to) find it.

*One problem.. The website link for the engine has died... we'd have to contact bobbee_tec directly*
Title: Re: Paintball On GBA and S60?
Post by: lekky on August 11, 2006, 12:14:51 PM
have you seen this?

http://dpball.com/forums/index.php?topic=2663.0
Title: Re: Paintball On GBA and S60?
Post by: ViciouZ on August 11, 2006, 12:32:18 PM
Unluckily, no, i hadn't. Anyway, this is for two consoles and not planned to be used instead of a PC but just as a bit of fun or as an alternative if no PC's are available. (F***ing Southern Electric)



There goes the 10 minutes of my life i spent writing that down the drain.
Title: Re: Paintball On GBA and S60?
Post by: TinMan on August 11, 2006, 01:07:47 PM
I play Doom2 on my GBA and its decent because there's no jumping. Paintball2 on it would definately suck.
Title: Re: Paintball On GBA and S60?
Post by: Eiii on August 11, 2006, 03:31:00 PM
That's not really even a 'port' of dp. It's more like a 'we're using your models and are gonig to do paintball on the PSP' thing.

Dpball on consoles would be bad. It's far too fast-paced. =P
Title: Re: Paintball On GBA and S60?
Post by: jitspoe on August 11, 2006, 04:30:37 PM
They're not even using our models anymore.  Not that I mind one way or the other.
Title: Re: Paintball On GBA and S60?
Post by: Eiii on August 11, 2006, 06:10:29 PM
Then what does it have to do with us?
Title: Re: Paintball On GBA and S60?
Post by: jitspoe on August 11, 2006, 07:18:21 PM
Inspiration.
Title: Re: Paintball On GBA and S60?
Post by: Eiii on August 11, 2006, 07:39:44 PM
The use of the word 'port' still bugs me. :P
Title: Re: Paintball On GBA and S60?
Post by: Smokey on August 12, 2006, 02:06:08 AM
lol.. on a gb would suck..
Title: Re: Paintball On GBA and S60?
Post by: toM|vendettA on August 12, 2006, 07:52:08 PM
lol.. on a gb would suck..

OMG ARE YOU KIDDING ME

DP GRAFIX IN 16 BIT FORMAT? OMGZG ZOMGZOGMZ ORGASM

(gba is 16bit, correct?)
Title: Re: Paintball On GBA and S60?
Post by: ViciouZ on August 13, 2006, 08:02:54 AM
GBA is 32.  GBC is 16.