Digital Paint Discussion Board

Digital Paint Community => Other Stuff => Topic started by: IronFist on August 12, 2006, 09:04:38 PM

Title: _
Post by: IronFist on August 12, 2006, 09:04:38 PM
Post removed
Title: Re: Jake2: Q2 in Java!
Post by: TinMan on August 12, 2006, 09:15:18 PM
w00t
If it ran mods like dpball and the jump mod, that'd freakin rock. I'd love to see progress in its stability too.
I play Quake 2 with it on all my weird OSes that nobody else has ever heard of...

It'd be great if it used content from Quake II: Source, dpball water in java, that'd impress many, heehee.
Title: Re: Jake2: Q2 in Java!
Post by: Eiii on August 12, 2006, 09:17:21 PM
Only if they're impressed by amazingly slow frame rates. :D
Title: Re: Jake2: Q2 in Java!
Post by: SkateR on August 12, 2006, 09:18:16 PM
Cute iron.
Title: Re: Jake2: Q2 in Java!
Post by: Eiii on August 12, 2006, 09:39:54 PM
Hmmm. I did something wrong when setting the directory, and now it doesn't work. How do I un/reset the quake2 directory?
Title: _
Post by: IronFist on August 12, 2006, 10:37:04 PM
Post removed
Title: Re: Jake2: Q2 in Java!
Post by: TinMan on August 13, 2006, 01:43:37 AM
Only if they're impressed by amazingly slow frame rates. :D
Didn't you build your new box yet? I don't get any slower frame rates in b16 than I did in b14...
Title: Re: Jake2: Q2 in Java!
Post by: Eiii on August 13, 2006, 02:35:14 AM
I'm saying I don't think it'll work as well in java.
Title: Re: Jake2: Q2 in Java!
Post by: TinMan on August 13, 2006, 02:54:15 AM
Oh, Jake2 runs fine for me in fullscreen even other than that it doesn't work with mods, but yeah, I guess that porting the water to java might not work too well.