Digital Paint Discussion Board

Development => Mapping => Topic started by: supertanker on August 21, 2006, 09:26:38 PM

Title: Have lots of CPU to go around, want faster compiles? read on...
Post by: supertanker on August 21, 2006, 09:26:38 PM
I was screwing around with ArghRad today (looking for more obscure command line options) when I came across the -threads option.

As far as I can tell, a higher number (2-4 is about as fast as I could get it to go) makes it compile faster, at the expense of using more CPU. I don't think a very high number (above 5) will get you much more performance.

On my new computer, my blitzremake.map lit in 72 seconds using -threads 1

using -threads 2, it compiled in 33 seconds, with a tiny bit of noticable lag in other programs.

I would NOT recommend trying this on older machines. I had a gig of ram and a 3800+ dual core AMD to spare so I don't know how this will affect older machines.
Title: Re: Have lots of CPU to go around, want faster compiles? read on...
Post by: Smokey on August 21, 2006, 11:06:11 PM
haha  bliztremake. What a waste of your time
Title: Re: Have lots of CPU to go around, want faster compiles? read on...
Post by: Cobo on August 21, 2006, 11:19:36 PM
I had a gig of ram and a 3800+ dual core AMD to spare...
You sure like to brag about it.
Title: Re: Have lots of CPU to go around, want faster compiles? read on...
Post by: supertanker on August 22, 2006, 09:21:31 PM
No, you think?

Its just exciting having something that isn't a 7 year old POS.