Digital Paint Discussion Board
Development => Mapping => Topic started by: SmackWaters on August 23, 2006, 12:53:10 PM
-
Every time i try to compile my map with fastvis i get this:
***************ERROR***************
Vismap expansion overflow
Say what?
-
Post removed
-
well compiling it with vis normal takes like a year, does anyone know what causes that error?
i can compile it with nofill, but r_speeds go into like 3,500
-
here are some shots of my map, construction, if they will help
could there be a problem with my layout?
-
Is there only one route out of each base?? One route to the middle of the map?
-
Do you have a large skybox around the map or something? The map itself doesn't look too complicated, but from the top-down view, you shouldn't be able to see the top/outside edges of the walls like you can. Make sure you seal each room as best you can. put sky brushes down to the walls so they block areas off from each other.
Also, as KnacK hinted, having a single path from one base to the other will lead to poor gameplay.
-
Also, detail anything that shouldn't block your view so much.
-
yes, i do have a skybox, so should i put asky brush over the map or something instead of a box?
Is there only one route out of each base?? One route to the middle of the map?
currently, yes, but i am also gonna make it so you can go through the river.
-
It really needs to have more than one "pinch point" and water doesnt cut it. needs to be on hard ground or a balcony/cat walk type access/route.
-
alright but thats not what this is about right now i need to get it to compile, or else it's 3,500 r speeds
-
Post removed