Digital Paint Discussion Board
Development => Mapping => Topic started by: CarbineXT on August 23, 2006, 03:16:35 PM
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Hello all,
Sorry for this recent barrage of questions :). Anways, how do I get a custom built texture into BSP, and how do I make a transparent texture.
Also - is it possible to make a plane?
Thanks.
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snakes on a plane map eh?!
Umm, i know its possible, not sure how.
and with a little time and effort you can.
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First, you need to make a texture for the game. It needs to be a power of 2. 8x8, 16x16, 256x256, 256x64, etc.
Actually, you know what? I have a wiki guide for this...
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Creating+Custom+Textures
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Thanks jitspoe, is it possible to make a plane? That is - a 3D plane.
No smokey, I'm not making a snake :P But trying to make a decent looking tree. I'll probably just drop it though.
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Trees will be hard to do with the mapmaking abilities of Quake2. I really don't understand what exactly you are asking about the plane. It should be really simple in BSP.
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Almost everything is possible to make with brushes :)
http://www.gamedesign.net/node/43
(check the pics at the bottom.)
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Yeah, it just takes tons and tons of work. And produces very high r_speeds if used too much.
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A plane is two actual triangles which make up a sqaure. Perfect for billboarding trees and it uses very little polygons. I haven't found the capability in BSP yet. A plane is not a box, it's only two sides. Therefore, if I textured a tree texture on a plane, and made 4 of them in a star shape, it makes a really good looking tree. Good looking considering what we're dealing with in terms of polys, etc. If you've done 3D modelling like I have, you'll understand the concept.
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Post removed
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I think "polygon" is the term you're looking for. Planes have no beginning or end. They're just an infinite 3D surface. Brushes are actually made up of planes. Where the planes intersect are the edges of the brush. A cube is just 6 planes. You can shift+right click to create clipping planes directly in BSP. This gives you a lot of control over what you can do.
Do use polygons, you have to make a model. Use func_model to place these in your map. Open halfpipe or midnight2.bsp in wordpad for examples of how to do this.
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Ok, I think I'll drop it then. However, is there transparent textures? Not for trees this time though :).
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You can apply transparency to any texture using trans33 or trans66. If you combine both flags, the engine uses the texture's alpha channel for transparency.
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If you put some snakes in the plane, you´ll be the hero of dp. Your map will get the most beloved in dp.
Sorry, for no constructive input but that needed to be said. :P
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Thanks jitspoe - Where can I get wally? The download seems to have dissapeared from listed places unless something went wrong.
What on earth is this about snakes? :S
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What on earth is this about snakes? :S
:o
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http://www.google.com/search?q=snakes%20on%20a%20plane
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http://www.urbandictionary.com/define.php?term=snakes+on+a+plane&r=f
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Eeh, can't be bothered :P.
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Sounds like you suck.
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Maybe so but I still can't be bothered :).