Digital Paint Discussion Board
Development => Mapping => Topic started by: CarbineXT on August 24, 2006, 02:09:45 PM
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Hello again all,
The map I'm making...seems to have run into a problem. There are a few areas where you can see a lot of the map, however it's a little hard on the r_speeds. It isn't vised yet, and that will help a lot but I'm thinking that it still would be a strain.
Does fog actually limit viewing range? Or is it just rendered on top.
Because I fear that a Gensurf mountain which would obstruct the view is a bad idea. And I haven't any idea on how to make one myself. At least that looks nice :P
Thanks.
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Gensurf is a bad idea period. Use clipping planes to get good-looking terrain. Also, phong shading. What kind of r_speeds are you talking about?
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I don't quite get how to make terrain with clipping planes. Otherwise it would be my first choice.
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You're using BSP, right? Select a brush (or a few) and shift-right click in two places to make a 2d plane. To make it 3d, shift-right click again and switch views and reposition the points.
...yep.
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Ohhh, so you can reposition the points!! I didn't know that :D. This'll make it easy, thanks eiii!
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Fog itself won't limit the distance things are drawn at. There is a special version of the vis utility that will do this, though. If you combined it with fog, you could accomplish what you're trying to do, I think. Also, scaling up the texture sizes can reduce r_speeds (though not so much with terrain where it's already broken into little brushes).
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You suggested that VIS-er to me once, jits, but I couldn't ever find it. I don't think it exists anymore. :P
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Ok thanks jitspoe, but I think I've got what I'll use. Giant boulders, hehe.
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Thats what I use :P
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I could do with a multi-point clipper I must say.