Digital Paint Discussion Board

Development => Mapping => Topic started by: CarbineXT on September 04, 2006, 04:40:19 PM

Title: Problem with transparency
Post by: CarbineXT on September 04, 2006, 04:40:19 PM
Hello all,

I have some objects with Trans66 applied, and they are all part of a func_train. Problem is - the visible part of them remains behind and a totally transparent object goes along.

So there are some planes with my Trans66(I tried Trans33 too, no diff) that just remain in their starting location.

Any way to make them join up?
Title: _
Post by: P!nk on September 04, 2006, 05:29:52 PM
Post removed
Title: Re: Problem with transparency
Post by: jitspoe on September 05, 2006, 03:45:10 PM
Yeah, transparent objects don't work properly on moving entities.  It's a bug from Quake2 that I've never gotten around to fixing.
Title: Re: Problem with transparency
Post by: CarbineXT on September 05, 2006, 04:52:36 PM
Oh I see, that's a pity. Well - I discovered my thing wasn't going to be possible anyways since light isn't burned onto moving things either.