Digital Paint Discussion Board
Digital Paint Community => Other Stuff => Topic started by: TinMan on September 12, 2006, 06:22:56 PM
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http://www.tremulous.net/
For those of you who somehow still don't know what the game is, here it is: RTS + FPS = TREM!!!111
It will remind you of Natural Selection, except that it uses Icculus's version of the Quake 3 engine...so it looks better...and plays better...etc.
Aight, so me and Smokey were playing so I decided to cam it for all of you. DL trem, put the demo file in /tremulous/base/demos/, then run it with "/demo killaz" from console.
http://upload.arena-zone.com/522582
You might not want to watch the beginning part, where I'm spectating...you might want to have the window minimized for that (alt+enter, then ~ to pull down console to get cursor to minimize)
I tend to make people sick with demo's of my spectator movement...
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to bad i own you. Fraps it or something nub...
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...I like it as 3.66 meg's w/ perfect quality though...and dude, GTFO! If I were on aliens, they'd have had a chance. Lemme go demo digging to show you my skillz....I suck as human, but as alien I'm like DRETCH HEADSHOT!
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This game is horrible. Play it only if you like moving 2mph as a big ass spider or a stupid human. Warsow > tremulous
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Which is why you use different classes at different times, you don't want to be a tyrant when all the humans have jetpacks and are flying around above you, nor do you want to be a dragoon when the humans have light armor and lass guns, you move too slow. You also need to learn how to be sneaky, rush in, kill, and then rush out before you die.
Warsow must have the worst weapons ever. Hell, Nexuiz > Warsow.
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Worst weapons ever? It's called people have armor on etc. There is strong ammo for each weapon, pick it up it makes a difference.
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I'm not talking about damage, I know that, I've actually played the game that I'm telling you isn't impressive. The actual weapons are just really bad, I'd take the Quake 3 weapon set over them anyday.
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whats the fov command in trem and i might play i need at least an equivalent to fov 100
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"/cg_fov #", but by default its disabled serverside with other "cheats". Alien's get different fov's by class, which is why changing it is disabled. Humans are always 90.
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Post removed
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ROFL, no, its always slow.
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This game > Warsow. Warsow really only looks good, I haven't had any fun playing it at all.
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Cause you don't know how to move.
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That's also why you don't like tremulous, "you don't know how to move."
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Yeah, tremulous is a good game, and as TinMan said... You need to know how to move. But dont take advise from me... I suck on tremulous :P
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I dug up a killing spree demo that I did: http://upload.arena-zone.com/160120
/me makes a mental note: when its SD, there's no spawns, and living players are stacked like 5:1, don't evolve to Advanced Dragoon, no matter how tempting the sniper barbs are.
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The site has been dpballdotted!
Haha, that made my day.
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that game sucks. it just copied gloom for quake2 changed it for the worse and make it for quake3. now doom3 gloom is gonna rock.
team reaction the makers of gloom (http://teamreaction.planetquake.gamespy.com//)
some screen shots (http://teamreaction.planetquake.gamespy.com//carc/)
screen shot of auto gun (http://www.canadialan.ca/Autogun_1280.jpg)
there were at quakecon makes me wish i went. half for the dpcon half for this.
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trem started before gloom, read the info page
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I checked it out. It's not really my thing. Everybody just stayed in their base and it took forever for the game to end. The item system is also rather cumbersome. It's difficult to use what you need when you need it. There's no setup menu until you actually connect to or create a server. It kind of seems like a cross of natural selection and AVP. The aliens suffer the same problem the ones in AVP did, too. You walk on some detail on the ceiling, like a pipe or something, and you start spinning around in freaking circles and have no idea what direction you're facing. I was able to kill quite a few people with the basic alien guy, though. It was always the turrets that ended up killing me.
I also hate having to buy things. After I'd build up enough stamina to jump over all the turrets and other crap in the base and squeeze through the cluster of people surrounding the health station and equipment thing, I'd go through the slow menu system, start getting what I needed, then we'd get raided and I'd die lose everything.
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I checked it out. It's not really my thing. Everybody just stayed in their base and it took forever for the game to end. The item system is also rather cumbersome. It's difficult to use what you need when you need it. There's no setup menu until you actually connect to or create a server. It kind of seems like a cross of natural selection and AVP. The aliens suffer the same problem the ones in AVP did, too. You walk on some detail on the ceiling, like a pipe or something, and you start spinning around in freaking circles and have no idea what direction you're facing. I was able to kill quite a few people with the basic alien guy, though. It was always the turrets that ended up killing me.
I also hate having to buy things. After I'd build up enough stamina to jump over all the turrets and other crap in the base and squeeze through the cluster of people surrounding the health station and equipment thing, I'd go through the slow menu system, start getting what I needed, then we'd get raided and I'd die lose everything.
play on a decent server.
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Whenever I need to adjust settings I just load up a map from the console, hopefully the next build will have a better menu. You played on a bad server or a bad map, I encourage you to play on a large map with around 20 players. The weapon system for humans annoys me too, its like Counter-Strike, which is why you bind keys to purchase items. Learning to wallwalk takes some time. Turrets are very slow, as a dretch you can hit one from the side, and then run in circles around it touching it until it gets fully damaged and explodes. The worst part of the game is when there's bad builders, or deconners. Its common sense to not build turrets that block humans into an area where they won't be able to retreat when stamina is gone.
It takes some time to get good at it. :P
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You don't have to load a map to adjust setting, just bring down the console and type "\menu ingame_options" I read somewhere that on the next release there will be a button for the options on the main menu.
And yeah, it takes some time to get used to all that stuff.
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lol you are stupid if you think trem came out before gloom. gloom was released 1/30/99 trem was released Thursday 31th of March 2006. as you can see gloom came out 7 years before trem did.
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Trem was in development for a very long time before its release, if you dig back in the site's "news" you will see screenshots from as far back as 2001 of it running on the Quake 3 engine, however, it has been inspired by Gloom.
Q: OMG YUO STOLED NS!!!1!
A: No. Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises. This answer is not intended to be a sleight against NS in any way, shape, or form, only this "observation" comes up a lot, and it becomes frustrating to answer the same thing over and over again.
I forgot to mention, be sure to go over the manual briefly before playing. This is very important, otherwise you'll just get your dummy face owned instantly.
http://tremulous.net/manual/
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thank you Tim for helping me prove Smokey wrong.