Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: {appy Hamper on September 23, 2006, 10:05:14 AM

Title: Config ideas
Post by: {appy Hamper on September 23, 2006, 10:05:14 AM
idea1
I've been trying but without success to make a bind that changes my jump from SPACE to mwheelup. Mostly because double jumping would then require no talent whatsoever from me.  I've tried scripting it with an alias so I can go back to SPACE and use the wheel for other things.  I also tried just setting the "jump" to the wheel in the controls menu and that doesn't work either.  Is there something I'm missing on this?

idea2
I also tried using mwheelup/down to vary between automatic/semi-automatic where semi-auto is normal shooting, and auto is click to start shooting and click again to stop.  I've seen that referred to from another guy here, but the script is not yet working.
Title: Re: Config ideas
Post by: F3AR on September 25, 2006, 04:55:33 PM
I wanna know more about your idea2, but for your first thing, I can't tell what you're talking about.
Title: Re: Config ideas
Post by: toM|vendettA on September 25, 2006, 07:31:24 PM
Idea2 (only in theory, may or may not work):
Code: [Select]
alias semi "bind mouse1 +attack"
alias auto "bind mouse1 attacktv"
alias attacktv "+attack;bind mouse1 attacktv2"
alias attacktv2 "-attack;bind mouse1 attacktv"

and for idea one, what do you want to do?
Title: _
Post by: Dirty_Taco on September 25, 2006, 07:51:36 PM
Post removed
Title: Re: Config ideas
Post by: Spook on September 25, 2006, 07:58:29 PM
whats wrong with it bound to space, thats how i use it and i find it easier
Title: Re: Config ideas
Post by: Eiii on September 25, 2006, 08:34:37 PM
You can press mouse2 faster, and it's harder to press space repeatedly and use WASD at the same time.
Title: Re: Config ideas
Post by: TinMan on September 25, 2006, 09:16:47 PM
My thumb has no effect on my WASD control.
Title: Re: Config ideas
Post by: F3AR on September 25, 2006, 11:25:41 PM
But you can click alot faster then you can press down on your spacebar, hence being able to double jump easier.
Title: Re: Config ideas
Post by: {appy Hamper on September 25, 2006, 11:37:39 PM
yeah I'm not terrible at double jumping, I just thought it would be really easy with it bound to the mousewheel.  I could just roll it when I'm already running into stuff.  The entire script I was going for was using the mouse3 button to cycle through a few different modes that would set and reset the mousewheel to different actions (mode1 is the wheel bound to jump, mode2 is wheel to the auto/semiauto thing, and mode3 was a zoom script I put in.)

The script I came up with:

bind "mouse3" "+jumper"
alias +jumper "bind mwheelup +moveup;echo jump mode;bind mouse3 auto"
alias auto "bind mwheelup on;bind mwheeldown off;echo shoot mode;bind mouse3 zoom0"
alias on "bind mouse1 shootzeke;echo automatic"
alias shootzeke "bind mouse1 +attack;bind mouse1 deadeye"
alias deadeye "bind mouse1 -attack;bind mouse1 shootzeke"
alias off "bind mouse1 +attack;echo semi-automatic"
alias zoom4 "fov 10;sensitivity 4;bind mwheeldown zoom3"
alias zoom3 "fov 30;sensitivity 6;bind mwheelup zoom4;bind mwheeldown zoom2"
alias zoom2 "fov 50;sensitivity 8;bind mwheelup zoom3;bind mwheeldown zoom1"
alias zoom1 "crosshair 2;fov 70;sensitivity 10;bind mwheelup zoom2;bind mwheeldown zoom0"
alias zoom0 "crosshair 1;fov 120;sensitivity 20;bind mwheelup zoom1;echo scope;bind mouse3 +jumper"

Apparently the game doesn't like setting the wheel to jump, because it doesn't work for some reason.

Also:  I considered the mouse2 switch for jumping, I didn't want to go through the frustration of throwing a grenade instead of jumping and vice versa.
Title: Re: Config ideas
Post by: {appy Hamper on September 25, 2006, 11:40:38 PM
Idea2 (only in theory, may or may not work):
Code: [Select]
alias semi "bind mouse1 +attack"
alias auto "bind mouse1 attacktv"
alias attacktv "+attack;bind mouse1 attacktv2"
alias attacktv2 "-attack;bind mouse1 attacktv"

sorry for the double post, but I wanted the quote.  This is the same as the one I have right?  Because I can't get that to work either.  I've tried some different + - things, but no banana yet.
Title: Re: Config ideas
Post by: Lunatic on September 26, 2006, 02:44:01 AM
Mouse 2 is the only logical way to jump. Period.
Title: Re: Config ideas
Post by: TinMan on September 26, 2006, 04:31:54 PM
But you can click a lot faster then you can press down on your spacebar, hence being able to double jump easier.
You may be able to click faster than you press spacebar, but I can tap the space bar a lot quicker than I can right-click, I've had too many jammed and broken fingers, but my thumbs are fine.
Title: Re: Config ideas
Post by: {appy Hamper on September 26, 2006, 11:19:11 PM
I'll try that mouse2 type.  I could probably do better with that...maybe...or something.

Anybody know for sure how to make the auto/semi thing work(that I mentioned above)?

idea3
I could set the mousewheel to set 2,3,4 second intervals on timed  grenades.  I have know idea how to accomplish that, but I've heard the timing can be changed (not primed grenades).

Anybody have the insider on that?
Title: Re: Config ideas
Post by: jitspoe on September 27, 2006, 03:54:11 AM
You can't set the timing on the grenades.  It's currently hardcoded.
Title: Re: Config ideas
Post by: DaRkNeSS on September 27, 2006, 08:56:50 AM
Spacebar > mouse2

Spacebar is so much easier, and it doesn't effect your WASD control either.  Mouse2 works for some people but personally I think its just annoying to hear the mouse click over and over again.
Title: Re: Config ideas
Post by: {appy Hamper on October 31, 2006, 05:25:20 PM
Sorry to bring up an old thread, but if anyone was curious I figured out how to do the automatic and semi-automatic shooting:

bind "j" "auto"
alias auto "bind mouse1 shoot;bind j semi"
alias shoot "+attack;bind mouse1 stop"
alias stop "-attack;bind mouse1 shoot"
alias semi "bind mouse1 +attack;bind j auto"

When you hit "j" you will change shooting modes.

This is a little more complicated than I thought it would be.  You have to have an alias for mouse1 that uses the +attack and another to -attack.  Otherwise the game will read it as shooting until you release the button.