Digital Paint Discussion Board

Development => Mapping => Topic started by: cP-CRASH on April 05, 2004, 02:44:41 AM

Title: Mapping question
Post by: cP-CRASH on April 05, 2004, 02:44:41 AM
How do you make players start off with weapon, and empty/ready to shoot co2 on spawn. I have tried givegun, giveammo,givebarrel,giveco2, etc. None of these work, quake2 says "Bad Field -> givegun == "automag"".
Title: Re: Mapping question
Post by: jitspoe on April 05, 2004, 04:07:57 AM
Quake2?  I'd hate to see how crappy the game looks for you, but you might be using an ancient version before spawning with weapons worked -- does it work when you load other maps with it?  Half-pipe, for example?
Title: Re: Mapping question
Post by: cP-CRASH on April 06, 2004, 06:57:35 AM
Umm no i have the current version of quake2... and when i compile a map like back2back which has that excrement it doesnt work either.. so maybe its something to do with my compiling?
Title: Re: Mapping question
Post by: jitspoe on April 06, 2004, 11:45:52 AM
Um, this game doesn't use quake2 anymore -- try it on the alpha and see if it works.
Title: Re: Mapping question
Post by: cP-CRASH on April 06, 2004, 02:37:44 PM
Even if it works on alpha i wouldnt care because i dont use that. This is getting old
Title: Re: Mapping question
Post by: jitspoe on April 06, 2004, 02:41:14 PM
Why don't you use it?
Title: Re: Mapping question
Post by: cP-CRASH on April 08, 2004, 01:05:29 AM
It lags hard, dont like the player models etc. Cant move like you can in quake2.

Title: Re: Mapping question
Post by: jitspoe on April 08, 2004, 07:25:45 PM
Have you tried build 10?

Also, you can just copy the Quake2 player models over.
Title: Re: Mapping question
Post by: ASDA on April 24, 2004, 10:17:07 PM
HOW DO YOU MAKE MAP
Title: Re: Mapping question
Post by: Excalibur on April 24, 2004, 11:23:08 PM
you have to get a program like bsp and learn how to use it.
Title: Re: Mapping question
Post by: Fryth on April 25, 2004, 09:44:53 AM
Sounds to me like you have an old version of the server code. Get the alpha and copy the gamex86.dll from the pball directory into your quake2/pball directory.