Digital Paint Discussion Board
Development => Mapping => Topic started by: cP-CRASH on April 05, 2004, 02:44:41 AM
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How do you make players start off with weapon, and empty/ready to shoot co2 on spawn. I have tried givegun, giveammo,givebarrel,giveco2, etc. None of these work, quake2 says "Bad Field -> givegun == "automag"".
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Quake2? I'd hate to see how crappy the game looks for you, but you might be using an ancient version before spawning with weapons worked -- does it work when you load other maps with it? Half-pipe, for example?
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Umm no i have the current version of quake2... and when i compile a map like back2back which has that excrement it doesnt work either.. so maybe its something to do with my compiling?
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Um, this game doesn't use quake2 anymore -- try it on the alpha and see if it works.
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Even if it works on alpha i wouldnt care because i dont use that. This is getting old
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Why don't you use it?
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It lags hard, dont like the player models etc. Cant move like you can in quake2.
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Have you tried build 10?
Also, you can just copy the Quake2 player models over.
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HOW DO YOU MAKE MAP
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you have to get a program like bsp and learn how to use it.
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Sounds to me like you have an old version of the server code. Get the alpha and copy the gamex86.dll from the pball directory into your quake2/pball directory.