Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on July 29, 2003, 02:03:18 PM

Title: FEATURE REQUESTS
Post by: jitspoe on July 29, 2003, 02:03:18 PM
If there's something you'd like to have added to Paintball2, post it here.
Title: Re: FEATURE REQUESTS
Post by: PLazTiC on July 30, 2003, 03:41:32 AM
3DFxGlsupport  ;D

\plaz
Title: Re: FEATURE REQUESTS
Post by: FourthX on August 01, 2003, 06:29:54 AM
* location file support (see nocheat, there's is cool but buggy)
* the ability to call an alias from an occurance of a particular text string for auto demo & auto screen shot  etc
* String variables for current weapon, ammo count, co2 level etc,  also 3 variables for current date/time/both (again for auto demo type commands)

That's all i can think of at the moment.

FTX
Title: Re: FEATURE REQUESTS
Post by: PLazTiC on August 01, 2003, 10:28:37 AM
qsQuery support would be cool :)

http://gsquery.terragate.net

\plaz
Title: Re: FEATURE REQUESTS
Post by: Krizdo4 on August 03, 2003, 01:57:13 AM
This is a smaller request but I'd like 2 sided Paintball splats.
For example on the map Blitz with the semi-trasparent walls, shooting one side should obserure the view of the other side where there are splats.
Something to add to the end of the todo list.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 04, 2003, 09:10:55 PM
I'd like to set up some kind of text location system for use with the bots when I get around to making the AI more advanced.  It could also double as location support for recon.  It would be pretty handy to just have a bind to "incoming enemy at %loc" or whatever.
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 05, 2003, 06:46:28 PM
moving splats. ;D

On a door, if you SpRaY it like crazy...
and it opens...
they stay...
it looks funny...
;D
Title: Re: FEATURE REQUESTS
Post by: FourthX on August 07, 2003, 07:07:37 AM
Jits, that's exactly what i was suggesting up there. here's how nocheat modeled it.

loc_add <text string> (adds a location with the current coordinates)
loc_del (deletes the location you are standing nearest)
loc_save <filename>

$loc_here (prints the location you are standing in or are closest to)
$loc_there (prints the location that is first hit in line of sight)

they also added cl_drawlocs whichs draws little diamonds over the locations so you can see what you are doing (it even makes the closest one bob up & down :))

oh and the loc file for a particular map would load up on dll refresh/map change

FTX
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 07, 2003, 10:38:29 AM
I might just be able to snag the code for that and not have to do much work. :)
Title: Re: FEATURE REQUESTS
Post by: FourthX on August 08, 2003, 09:48:49 PM
Probably fair since he was checking out your sleek networking code :)
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 08, 2003, 11:17:40 PM
It's not very sleek yet. :P  I still need to put intermittent intput checks in the middle of the rendering code (so movement will be smooth even at low framerates), and check when the input changes and send packets (enabling trick jumps at low framerates), re-enable cl_maxfps, and possibly check when a player is at the peak of the parabola in his jump and send packets more frequently then, making it so that you could play at 30fps with a cmdrate of 10, and still be able to jump around as fast as when you're running at 300fps.
Title: Re: FEATURE REQUESTS
Post by: Jonathan on August 09, 2003, 08:19:48 AM
More guns if possible would be nice :) Or just newer models for the current ones.
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 09, 2003, 10:46:38 AM
There's an error with "glass" textures. In blitz, if you fire a smoke gren, and look through the glass the smoke doesn't show up...weird. ::)

and make it so you can see what guns people are holding...just something to add to the bottom of the list. ;D
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 10, 2003, 03:00:03 PM
Quote
(enabling trick jumps at low framerates)


sorry about the double post, but what are "trick jumps"??
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 10, 2003, 05:02:47 PM
Quote
and make it so you can see what guns people are holding...just something to add to the bottom of the list. ;D
try the ID command :)

As for the problem with the smoke grenades, that woul require a complete restructuring of the rendering for transparent surfaces to get things drawing in the right order.  I don't wanna mess with that (plus added calculations would make it slower).

Trick jumps are where you jump onto the edge of a box or ledge or something and jump again really quickly, nearly doubling the height you can jump.
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 10, 2003, 07:24:57 PM
id command???

and, y does jumping on the edge of something get you a high jump as opposed to the middle? just some weird bug?
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 10, 2003, 09:05:54 PM
You catch the edge of something while you're moving up, thus increasing the speed you move up at.

Here, I just recorded a quick demo of a popular trick on castle1:
http://www.planetquake.com/digitalpaint/devel/castletrick.dm2

I'm not really an expert on it, but you get the idea. :)
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 14, 2003, 03:38:35 AM
Ok, what should be the priorities for build7?

- bugfixes
- location file support
- enhanced water effects (shiny/reflective surface, caustics, waves, special blending, fog, etc)
- enhanced fog effects (volumetric fog?)
- client-side scriptable menu system (and new menu gfx to go with it, will come with a menu including things like advanced video options and admin functions)
- new font system (new font texture along with the ability to color text similar to quake3, but with 256 colors instead of just 8)
- lag reduction (client-side scoreboard, cached messages, etc).
- Improved bot AI
- New voting system (explained multiple times throughout this forum)
- nocheat server
- 3D positional audio (using OpenAL)
- FSAA (anti-aliasing) option


Those are a few of the things on my todo/wouldliketodo list.
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 14, 2003, 10:36:05 AM
Quote
Jits, that's exactly what i was suggesting up there. here's how nocheat modeled it.


Ooooo...that looks cool. where could i get that?
Title: Re: FEATURE REQUESTS
Post by: Kainn75 on August 15, 2003, 05:30:02 PM
Hey, where is our bambie skin for the bots?
Title: Re: FEATURE REQUESTS
Post by: meat on August 20, 2003, 09:35:50 PM
I suppose this isn't really a needed feature, but more of a novelty.  In quake 1 there is a client called Fuh-Quake, and it allows you to view your speed just like you view your FPS.  I know there is the topspeed is already there, so if that could be made real-time, i think it would be kinda neat.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 20, 2003, 10:24:23 PM
"speedometer"  It's already there.  Lots of undocumented features, hehe. (it's displayed in mph in place of your paintball count).
Title: Re: FEATURE REQUESTS
Post by: meat on August 20, 2003, 11:50:22 PM
wow, that rules, no need for extra work then  ;)
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 21, 2003, 11:00:10 AM
how do i get the inc thing and the speedometer? it looks cool!
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 21, 2003, 04:29:03 PM
Inc thing?

For the speedometer, just go to the console and type "speedometer"
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 21, 2003, 07:04:40 PM
incoming...nocheat...uh...with the green diamonds?
Title: Re: FEATURE REQUESTS
Post by: meat on August 21, 2003, 07:32:38 PM
one other thought...
With these new 'high-res' textures.  Are we talkin 24-bit....or just redoing them to make them look nicer?
And if they are already 24-bit, ignore me =).
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 21, 2003, 10:04:59 PM
Oh, the location files.  Those aren't implemented yet.  As for the high-res textures, they will be 24-bit (the current ones are as well).  FourthX posted links to the ones he's working on in another thread.
Title: Re: FEATURE REQUESTS
Post by: FourthX on August 21, 2003, 10:05:26 PM
Dp alpha already has 24 bit textures (which can be used with nocheat q2 btw) but these are going to have 4x the resoulution in both directions. See the other post about this from shreds for some screenshots.

FTX
Title: _
Post by: Dirty_Taco on September 04, 2003, 02:14:40 PM
Post removed
Title: Re: FEATURE REQUESTS
Post by: Eiii on September 05, 2003, 07:52:19 AM
:o :o :o :o :o :o :o :o :o :o :o :o
Title: Re: FEATURE REQUESTS
Post by: PLazTiC on September 05, 2003, 01:47:22 PM
I shouldn't even make a reply on this .. it's that stupid, but eiii dont give me a choice!

If you gonna post, post something useful or get your own bboard to play with.

my 2 cents opinion

\plaz
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 05, 2003, 09:03:32 PM
Heres an idea.. a flashlight.

To make seige more fun, add turrents that people can man.

And the reason I actuly made this post but completly forgot about.. Airtime.. Youve got a speedometer.. why not add airtime?

Say it would be simaler to the speed.. but when your airtime goes for longer then 5 seconds.. (made that number up) a semi transparent unobtrusive monitor shows up on the screen and keeps counting until you land! I think that would be pretty sweet =] And.. have like.. camera shutter clicks going off.. I think thats right out of tony hawk.. not sure.

Also when someone beats the speed record.. something to notify everyone of the new record would be cool.. This would just add some extra compitition to the game, I feel.
Title: Re: FEATURE REQUESTS
Post by: Eiii on September 06, 2003, 10:32:30 AM
a flashlight would be fun for dm and seige...i second
Title: Re: FEATURE REQUESTS
Post by: Excalibur on September 09, 2003, 06:24:18 PM
i would like to see a few maps really dark and you have a flashlight and thats the only way you can see that would be fun.
Title: Re: FEATURE REQUESTS
Post by: Lunatic_ on September 10, 2003, 03:57:06 PM
enhanced water effects. i like that. and/or new guns, and whatever gun the player is using u can see him holding it.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 10, 2003, 10:09:47 PM
Quote
enhanced water effects. i like that. and/or new guns, and whatever gun the player is using u can see him holding it.



Check out the water effects in this mod

http://forums.gamedesign.net/viewtopic.php?t=5374

You can even edit the wave height in the options menu =]
Title: Re: FEATURE REQUESTS
Post by: jitspoe on September 11, 2003, 02:25:50 AM
You can already make wavy water like that with rscripts.

What would be cool is relflective/refractive environment mapped water surfaces (see hl2 videos).  That would only be supported on the newer cards, though.  It would also have visibility issues (ie, standing on/by a bridge, the bottom of the bridge wouldn't be directly visible, so it wouldn't draw, but it WOULD be visible in the reflection, however, it still wouldn't draw).  Might be ways around it, but that kind of eye candy requires a lot of time to code, and I'm hoping somebody else will do it :D
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 12, 2003, 05:12:43 PM
I posted this in the dev spot alredy =] A new sound engine.. to like make the sounds.. sound good. I dont know anything about coding but from what I see its already done.. and just needs to be implimented.

http://cam-direct.co.uk/downloads/developer/aq2ltktbm17src.zip - The source.. uses the a3d sound engine.

http://www.cam-direct.co.uk/ltk/ltktbm.shtml - The website.. aq2 redone I guess.. but whatever, the sound rocks.

11khz mono (or any mono for that matter) just doesnt do a game like this any justice =]
Title: Re: FEATURE REQUESTS
Post by: jitspoe on September 15, 2003, 08:43:00 PM
Heh, yeah, mSparks (the guy doing ltktbm) and I have worked together a little -- I'm planning on getting OpenAL sound in pb2.  Build 8 or 9. :)
Title: Re: FEATURE REQUESTS
Post by: Excalibur on September 15, 2003, 10:02:34 PM
i got a requests how about a boot so you can vote boot guys that are being female doges. and what about a vote to change the map so you dont have to change team and you can pick the map you want.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 16, 2003, 12:24:31 AM
I could be wrong.. but I think you can talk to er33t.. or any one of the server admins about vote kicks?? I think some of the admin mods allow that.. not sure of the compadibility.. some of them might be to stable for er33t to want to run, dunno ;] But I definatly agree with you.. that would be a nice feature to have...

Right on Jit.. that would kick alot of ass =]
Title: Re: FEATURE REQUESTS
Post by: jitspoe on September 16, 2003, 09:32:56 PM
Yeah, voting (for maps at least) is on the todo list.  Well, there's the oldstyle voting that's still on there but for some reason resulted in server instability.  I have a new method which I've discussed before which will basically increase a maps position in the rotation when it is voted for.  Also it would be nice to have voting for different game modes.

I'm a bit wary on voting for player kicks because it might be abused.  I can still put it in, though.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 17, 2003, 10:47:34 AM
I know what your saying.. but ive seen them in action.. if the majority of the people on a server want to kick someone.. I see it as "The people have spoken"

Even if the person didnt do anything wrong.. if 7 out of 12 people want someone off.. they no doubt have a good reason for it.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on September 17, 2003, 02:19:29 PM
yea but that could be cause he is better then others and peeps think he is botting. i got another q is there a bot pretection like punkbuster of q3?
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 17, 2003, 03:09:54 PM
Bot protection.. cheat protection.. its all one big joke IMO.. People cheat on er33t all the time.. even with thier "protection". So do people in q3 and HL.. theres really not much you can do about it. Sad said he was working on encryption methods.. but we have yet to see it =]

And yes.. it is possible that someone would get booted for cheating.. but I find its usualy one person complaining about cheaters.. not an entire server.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on September 17, 2003, 04:30:43 PM
well some kind of punkbuster things stops some bots you will never stop all bots thats like stoping all terrirest it just cant be done but it would stop some and thats good is it not. and thats why we have a booter so if we think someone is cheating we can boot him
Title: Re: FEATURE REQUESTS
Post by: jitspoe on September 17, 2003, 10:54:00 PM
"if we think someone is cheating"

Yeah.  Back when I was playing around with CS, I got kicked off of 3 servers in a row for supposedly cheating when I wasn't.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 17, 2003, 11:31:13 PM
Yeah well if this community was anything like the CS one.. I wouldent still be around =]
Title: Re: FEATURE REQUESTS
Post by: Excalibur on September 17, 2003, 11:39:28 PM
i know alot of peeps that make and sell vedio cards with walls hacks in them just for cs so i know alot of peeps that do cheat in that game thats why i stoped plaing it.
also i dont know if this is in the works or not (to lazy to read the whole forum to find out), but what about a program that is like gamespy arcade or the all seeing eye thingy to find servers, but only for pb2. i used to play gloom and it had something they made, that lised all gloom servers on it maybe you guys should make one of those.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 18, 2003, 07:11:25 AM
lol..=] you mean the in-game server browser?? There is one built in.
Title: _
Post by: IronFist on September 18, 2003, 09:56:00 AM
Post removed
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 21, 2003, 04:18:56 PM
What if you made the chat text seperate from the join/quit text?? Maybe a seperate box.. "Anrkist quit" doesnt need to be a huge box for those.. wouldent take up much space.


I mentioned this awhile ago.. get rid of grabs.. turn it in to holds.. you shouldent get a point for just grabbing the flag and then dieing.. you should get one for holding it after a round is over though.
Title: Re: FEATURE REQUESTS
Post by: Eiii on September 26, 2003, 12:55:14 PM
there aren't points for grabs, only holds. what server?
Title: Re: FEATURE REQUESTS
Post by: Anrkist on September 26, 2003, 05:44:41 PM
See the G when you hit f1?? that stands for grabs.. im pretty sure you get a point for just grabbing still.

Could be wrong though...

Edit: I used bots to try it out.. yup.. I droped the flag the point stayed.. I died with flag.. point stayed. =]

Also a bug.. when a flag is grabbed and the round ends and its still being held.. you see it in both the carriers hand and back at the flag point.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on September 26, 2003, 08:26:45 PM
Well, grabs are noted, but it doesn't give your team any points.

As for separating the chat/other msgs... It may not be very easy to do the way the code is set up.
Title: Re: FEATURE REQUESTS
Post by: Lunatic_ on October 01, 2003, 07:23:32 PM
I think, you should add a green team to dp, and a green splat for the funnames. I dont know if you can do that though.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on October 06, 2003, 08:14:11 PM
Green would have too much of an advantage, I think (on grassy maps, anyway).  Next build will let you use colored text, so you can just color splats green, though.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on October 06, 2003, 11:39:53 PM
i rememer they had a few maps that was set up for 4 players blue red yellow and purp and if only red blue and yellow was there it would block off the purps base so you could not get that flag what ever happend to that map?
Title: Re: FEATURE REQUESTS
Post by: jitspoe on October 08, 2003, 12:09:54 AM
You're probably referring to Kaos.  It would be neat to see more 4-team maps, but unfortunately there aren't usually enough people on the server to make it feasible.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on October 08, 2003, 02:36:58 AM
on a few servers i cant join cause server is full
Title: Re: FEATURE REQUESTS
Post by: Anrkist on October 11, 2003, 01:45:14 AM
I think its also winter1 by jivc.. I dont remeber..

excali - at 1am try enjoying those maps with 2 other people =]
Title: Re: FEATURE REQUESTS
Post by: jitspoe on October 11, 2003, 02:20:15 PM
Yeah, but the server limit is what, 8 people?  Meaning there would be 2 ppl per team.  That's not enough, imo.  I am going to implement a new rotation system where you can limit the number of players to a map and such.  That way big maps will only be selected if there are enough players, and small maps won't be selected when there are too many players.
Title: Re: FEATURE REQUESTS
Post by: Eiii on October 12, 2003, 08:52:23 PM
thats what i said a while ago...
Title: Re: FEATURE REQUESTS
Post by: Anrkist on October 13, 2003, 01:57:35 AM
12 people jit.. time to get back in touch with the people. <G> Thats a cool idea Jit, hope to see it soon =]
Title: Re: FEATURE REQUESTS
Post by: Eiii on October 14, 2003, 06:58:28 PM
on stuff like winter1, how did they block it off?
Title: Re: FEATURE REQUESTS
Post by: FourthX on October 16, 2003, 07:51:18 AM
eiii can you be more specific?
Title: Re: FEATURE REQUESTS
Post by: Eiii on October 17, 2003, 09:18:55 PM
k...
on the map winter1.bsp, it's a four team map. when there are only 2/3 teams it blocks off 2/1 openings that goto the 2/1 teams that aren't there.
Do i make myself clear? :)
Title: Re: FEATURE REQUESTS
Post by: XtremeBain on October 19, 2003, 11:22:07 AM
Mappers have access to entities which allow certain brushes to be team specific.  They can apply them to those walls, so that if the team is active, their entrance will be unblocked, but if they aren't active(no one on the red team for example) the red entrance will be blocked.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on October 21, 2003, 10:37:39 PM
I believe it's func_teamwall.
Title: Re: FEATURE REQUESTS
Post by: Vysage on November 01, 2003, 09:17:19 AM
I got a request! Not sure if this already exist but I was unable to find it... but, a command that you can turn on/off that will make it so you don't pick up a gun if you have a PGP. For example, if you wanted to play a map and only use a PGP you would be able to turn it on and run through the map and not have to worry about dropping your gun if you accidentally run over one somewhere and pick it up, and then you would be able to turn it off if you wanted to pick up a gun again.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 01, 2003, 11:05:17 PM
That's an interesting idea.  I was thinking of making an option where you could vote to have the map PGP only.
Title: Re: FEATURE REQUESTS
Post by: FourthX on November 02, 2003, 07:06:14 PM
Vysage I was gonna suggest that myself, i hate trying to sneak up on someone just to hear kaklank as i walk over a co2 container :)
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 04, 2003, 07:19:24 PM
Maybe a mode where you have to press a key to pick items up.
Title: Re: FEATURE REQUESTS
Post by: FourthX on November 04, 2003, 08:19:45 PM
that would work also
Title: Re: FEATURE REQUESTS
Post by: Vysage on November 06, 2003, 11:02:54 AM
Do you mean you press a key while you're standing over the item to pick it up? Or press a key to toggle the mode being on/off? I was thinking just a PGP-only mode that you can control for yourself where the game treats the PGP as a regular gun so you won't pick up another one.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 06, 2003, 07:39:13 PM
When toggled, the player won't pick anything up unless he hits a "pick up" key.  That would also eliminate the problem of making noise when grabbing ammo or whatever while sneaking up on somebody, or picking up the flag if you didn't want to.

*tosses onto todo list*
Title: Re: FEATURE REQUESTS
Post by: Eiii on November 07, 2003, 09:02:05 AM
Can there be an option on that? So i don't have to keep pressing a key?
Title: Re: FEATURE REQUESTS
Post by: Vysage on November 11, 2003, 11:59:27 AM
you would only have to press a key to pick the item up if you turned the mode on, so if you wanted to pick things up just leave it off
Title: Re: FEATURE REQUESTS
Post by: ijd.impossible on November 25, 2003, 01:13:54 PM
i like when there is a single player mode thast you can get new levels just like a normal game i think that that is a good thing becus there is not so muche games with paintball and els htey only aRE MULTIPLAYER this is a good option for more gamers and donetion and make a server thing like orange smoothie for quake 2 make some more servers and more big maps and make more comursiols for it and make a good 3d version for more users
and try to make the players walk like normal not like ritards  ::) ::) uuuuhhhh oje try to make the paintguns like real try to make the name on it or the triger looks nice and that is it i hope it works
Title: Re: FEATURE REQUESTS
Post by: FourthX on November 26, 2003, 02:37:14 PM
Now that's a sentence!!

FTX
Title: Re: FEATURE REQUESTS
Post by: Excalibur on November 27, 2003, 12:02:34 AM
you guys need to clean up this like take the first 5 pages and delete all the post from them i mean its on page 6 now.
and i think the main thing you guys need to fix is when you can see the score or how much ammo you got that really bugs me shooting then seeing that you have been shooting blanks cause you did not know you only had 5 ammo left.
Title: Re: FEATURE REQUESTS
Post by: FourthX on November 27, 2003, 07:17:42 AM
Excal are you using alpha 6? You're score/ammo should show properly.
Title: Re: FEATURE REQUESTS
Post by: Krizdo4 on November 28, 2003, 05:10:44 PM
Many servers allready report to the q2master server (I think). How about the clients have built in support for listing servers reporting pball as their game. Then there wouldn't be a need for the download server list option and the listings could be more dynamic.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on November 29, 2003, 12:50:59 AM
im just using the latest build i think its build 3 i think i got the newest stuff but im not shure how can i find out?
Title: Re: FEATURE REQUESTS
Post by: Blitz on November 29, 2003, 02:31:14 AM
Quote
i like when there is a single player mode thast you can get new levels just like a normal game i think that that is a good thing becus there is not so muche games with paintball and els htey only aRE MULTIPLAYER this is a good option for more gamers and donetion and make a server thing like orange smoothie for quake 2 make some more servers and more big maps and make more comursiols for it and make a good 3d version for more users
and try to make the players walk like normal not like ritards  ::) ::) uuuuhhhh oje try to make the paintguns like real try to make the name on it or the triger looks nice and that is it i hope it works

...what the hell?
Title: Re: FEATURE REQUESTS
Post by: FourthX on November 29, 2003, 05:27:55 AM
Excalibur, go to the files section here and download the alpha 3 to alpha 6 upgrade, it's a small download and should take care of those problems.

FTX
Title: Re: FEATURE REQUESTS
Post by: Eiii on November 30, 2003, 10:49:30 AM
k...i kinda agree w/ some of what ijd wrote...i think.
A SP mode would be nice...when my internet's down.
(screw AOL)
Title: Re: FEATURE REQUESTS
Post by: Excalibur on December 03, 2003, 12:57:42 AM
Quote
Excalibur, go to the files section here and download the alpha 3 to alpha 6 upgrade, it's a small download and should take care of those problems.

FTX

thnx it did but now my screen is really dark whats the command to make it brighter "/r_gamma 5?"
Title: Re: FEATURE REQUESTS
Post by: FourthX on December 03, 2003, 05:34:55 AM
To get brightness going try these...

gl_overbright 1
gl_brightness 0
vid_gamma .7
gl_modulate 1
gl_lightmap_saturation .7


If this isn't bright enough increase gl_modulate in small steps like 1.25 1.5 etc.
Title: Re: FEATURE REQUESTS
Post by: FourthX on December 03, 2003, 05:37:01 AM
Forgot to mention, gl_brightness can be used also but if it has a value other than 0 your framerates may drop some.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on December 03, 2003, 01:13:56 PM
framerate is nothing if you cant see.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on December 03, 2003, 11:51:41 PM
Also, make sure you set vid_gamma_hw to 1, otherwise hardware gamma is disabled.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 02, 2004, 05:00:49 PM
Here's a request...
make it so in maps theres an option varible to set the max score (it's normally 50)
and
make it so the respawn time of the flags is delayed (5-10sec), because on some whiteflag maps, that's  a problem...
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 02, 2004, 07:55:57 PM
The max score is a server-side setting.  What you can do is reduce the amount a flag is worth so the fraglimit is reached sooner or later.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 03, 2004, 09:14:00 AM
i know. but sometimes, it would be nice for the flag to wait a few seconds before respawning...like in mirage. when one person gets the flag and returns it..another camps at the flag...and it takes a long time.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 04, 2004, 04:15:17 AM
Ah, I see what you mean.  I thought you were talking about at the round start. :)  Another possibility is the use of the flagcapendsround option (already implemented), which will end the round as soon as the cigarette is captured.
Title: Re: FEATURE REQUESTS
Post by: RoyalBlood on January 12, 2004, 07:53:24 PM
I dont know if this was mentioned anywhere else, there is a lot of stuff to go back and read if you haven't kept up with it regularly.  Is there any way to impliment an instant replay feature from your eliminators perspective upon being eliminated?  And then after that, if something like that is possible, how about a instant replay of how the round ended (by flag capture or kill) at the end of each round.  And then further, how about a short clip of highlights upon completion of each map.  Thats probably asking a lot, but if its possible, that would be something that could really add some extra life to the game, not to mention help with any cheating issues.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 12, 2004, 08:21:09 PM
"highlights"?
You'd need good AI for that.


Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 13, 2004, 06:35:56 AM
Hm, that would be a lot of work.  It's easier just to record demos and play them back. ;)
Title: Re: FEATURE REQUESTS
Post by: RoyalBlood on January 13, 2004, 07:37:06 AM
Yah but unless everyone recorded demos and then exchanged them with everyone afterwords, you wouldnt necessarily see how you were eliminated each time.  Plus it would be long afterwords when you would be reviewing them.

You can only achieve great things with great effort.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 13, 2004, 05:45:25 PM
Indeed, but great effort requires great ammounts of time.  Something that I'm rather limited on, being human and all.


... blasted humans and their limited lifespan.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 19, 2004, 06:59:38 AM
hm...in b7, w/ the binary and stuff...it's laggy. how do i make is less so? (or, how do i make it like it was in b6?)
Title: Re: FEATURE REQUESTS
Post by: FourthX on January 19, 2004, 08:47:44 AM
OPen the one of the earlier alpha zips and extract pball/scripts/console.txt over the one in your paintball2/pball/scripts/   folder.

FTX
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 19, 2004, 01:40:15 PM
The earlier alphas still have the same number of layers in the console, so it won't be any faster.  You can just delete console.txt and it'll give you a solid image.  What video card do you have?  The console background works ok even on my old geforce1 for me.
Title: Re: FEATURE REQUESTS
Post by: gloomba38 on January 19, 2004, 01:59:12 PM
would it be possible to add more markers (guns) to the game? if only my beloved A5 was in this game, lol.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 19, 2004, 04:01:16 PM
It's possible, but I'd need the models and sounds for it.
Title: Re: FEATURE REQUESTS
Post by: meat on January 20, 2004, 12:37:56 PM
I'm not sure if this is possible or not, but could you add particles into the game, say for CO2 reloads like the spray, or maybe for the balls breaking on impact.  I think some little things like that would make the client more appealing.
Title: Re: FEATURE REQUESTS
Post by: gloomba38 on January 20, 2004, 03:00:56 PM
Eh, someone out there is artistic enough to do make models, and sounds wouldn't be too hard.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 20, 2004, 03:36:16 PM
There are particles for the balls breaking and grenades exploding.
Title: Re: FEATURE REQUESTS
Post by: FourthX on January 20, 2004, 07:21:34 PM
gloomba, that's easy to say.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 20, 2004, 09:25:06 PM
Indeed.  I could make models, but then I'd have to stop doing everything else.  Personally I'd rather have cool things like 3D sound, better bots, and a less buggy game than new weapons.  Unfortunately, I'm just one person. :(
Title: Re: FEATURE REQUESTS
Post by: Excalibur on January 21, 2004, 12:55:54 AM
jit are you the only one working on paintball?
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 21, 2004, 12:15:23 PM
For the most part.  FourthX is doing some new, high-res textures.  Not really getting any more help than that.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on January 21, 2004, 02:17:44 PM
wow you own us all then your great thnx for all the work you have done for paintball.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 22, 2004, 12:29:23 AM
You're welcome.  Glad you enjoy. :)
Title: Re: FEATURE REQUESTS
Post by: meat on January 24, 2004, 11:04:17 AM
Is it possible to put in like a "team" autoid? if this exists, let me know.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 24, 2004, 04:59:28 PM
What do you mean by this?
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 24, 2004, 09:29:08 PM
Quote
I'd rather have cool things like 3D sound, better bots, and a less buggy game than new weapons.... :(


Um...
i already have 3d sound...
and i don't know how. i just assumed it was already in the game. now i'm confuffed.
Title: Re: FEATURE REQUESTS
Post by: Shreds on January 25, 2004, 12:52:47 PM
Changing all font colors in game permanently.
an option to change the default fonts to a color of choice would be awesome.
Title: Re: FEATURE REQUESTS
Post by: meat on January 25, 2004, 06:53:27 PM
What i mean by this is like a floating name or if you put your crosshair on someone a name shows up.   either on him or above his head, something to that affect.  Idk, its something they put into QW that i liked, just for teams tho, not for enemy's.  Although it wouldnt be the end of the world if you did it for both.
Title: Re: FEATURE REQUESTS
Post by: Fryth on January 25, 2004, 09:15:06 PM
Toggle 'id', and you will see player names. It's not very readable, especially if your monitor has a high resolution, since they appear in the hud and only when they are in your crosshairs (and not too far away).
Title: Re: FEATURE REQUESTS
Post by: meat on January 26, 2004, 06:52:45 PM
Well, i guess that works, but its towards the bottom of the screen, is there a var to move it?
And it shows the gender/model...which is useless seeing that that are all the same.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 27, 2004, 06:09:32 PM
we need to re-impliment female models...or a least have some different ones.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on January 29, 2004, 11:34:31 AM
Yeah.  I'm thinking of switching over to Quake3-format models or maybe skeletal models which will sort of re-define how the player model system works.
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 02, 2004, 08:03:45 AM
Here are some things that are definitly a strech, but just popped into my mind.

-Mod the engine so it supporst stereo (that red/blue glasses thing) 8)

-Make a little thing that you have to pick up like a gun and throw like a grenade. It could be an immoble "camera" you could see through for a short time. ;)

-PAINT TURRETS!!!!! ;D
Title: Re: FEATURE REQUESTS
Post by: FourthX on February 02, 2004, 12:35:19 PM
eiii, it does support stereo glasses, but not those red/blue thingies.

Cam grens would be fun but also kind of a cheat, since you could toss a gren and see where the enemy is.

FTX
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 02, 2004, 05:57:39 PM
what kind of stereo glasses then?
Title: Re: FEATURE REQUESTS
Post by: FourthX on February 03, 2004, 06:27:27 AM
It supports the liquid crystal shutter veriety.

FTX
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 03, 2004, 06:37:00 AM
Quote

Cam grens would be fun but also kind of a cheat, since you could toss a gren and see where the enemy is.


That's more or less the point. anyway, you would only be able to see out of it for a few seconds. You can contorl where it looks though. mabe a box in the corner of your screen? and the mappers would have to put it in their map like a gun, so it doens't spoil gameplay on older maps.
Title: Re: FEATURE REQUESTS
Post by: FourthX on February 03, 2004, 11:21:59 AM
It's not too bad of an idea but seems too tekky for paintball.

FTX
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 03, 2004, 11:30:26 AM
Quote
Mod the engine so it supporst stereo (that red/blue glasses thing)


I was actually thinking of that, but I don't have any red/blue glasses handy to test it.  It wouldn't be too hard, but it might be hard to tell team colors apart and such, heh.
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 03, 2004, 06:26:05 PM
i have some red blue glasses, that y i was interested. You could also make it so each team has a color and a "logo", like in UT
Title: Re: FEATURE REQUESTS
Post by: yo_79 on February 15, 2004, 05:43:39 AM
ok i have a few ideas,  some of them i dont think will get through but maybe....  We should have belts with pods first of all.  And this idea may sound stupid but in some peoples eyes it wouldnt, maybe someday you guys can do something so each time you win a match or killl someone you score points.  And when you save engough points you can buy stuff that you have with you in every match even if you drop it because you bought it.  Lol let me know what you think.
Title: Re: FEATURE REQUESTS
Post by: yo_79 on February 15, 2004, 05:46:11 AM
and one more of my ideas that is not so crazy, to add more parts to the game.  what i mean is like, you can pick up a new reg or x-chamber or cocking bolt.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 15, 2004, 02:36:04 PM
I actually think it might be a good idea to use pods -- replace the ammo packs, and make it so you actually have to stop shooting and refill your hopper.
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 16, 2004, 08:07:03 PM
but only 1-2 seconds
i'd hate to have another co2-ish thing
Title: Re: FEATURE REQUESTS
Post by: meat on February 16, 2004, 08:24:53 PM
would it be animated too =), either way that sounds like a good idea to me, it''ll slow spam down a bit.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on February 19, 2004, 01:02:45 AM
how about making it so you buy your weps and items for the next round. like you start with pgp and your starting co2 and stuff and when you get 5 kills you can get autocockers and the better stuff for it.  i know some would say that wont work but maybe you could make that like a server side option for those that like that idie and those that dont.
Title: Re: FEATURE REQUESTS
Post by: yo_79 on February 19, 2004, 05:09:33 AM
yea like someone could put up an experemental few maps that have that in them and if someone is willing to put it on there server that would be great.  i am going to join the map thing on irc and laern how anyway so im gona try it and if it fails then i learned something, people are cheap. lol
Title: Re: FEATURE REQUESTS
Post by: meat on February 19, 2004, 12:25:47 PM
so say in the first round you got 6v6 or 7v7.  One guy pulls a rambo and gets the next gun, so now he has a semi-auto or auto and everyone else has pgp still.... Im thinkin that wouldnt work out so well, balance wise.  Even if you dont count idle kills etc.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on February 19, 2004, 07:16:53 PM
well if the guy is able to pull off a rambo with a pgp then giving him a semi auto wont matter much will it. or you can even make it so you cant buy a gun for the first 5 rounds or so.
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 19, 2004, 09:52:07 PM
that would be way to one sided. one guy gets lucky the first few rounds, everyone else's history.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on February 19, 2004, 09:59:50 PM
what about you start with a semi auto gun and you can save up for a autococker
Title: Re: FEATURE REQUESTS
Post by: yo_79 on February 20, 2004, 05:10:21 AM
i downloaded radient mapping thing for quake2 and im despretly tring to learn the anotomy of a square  :P :'(  but i will find out how sooner or later... hopefully..
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 20, 2004, 11:52:45 PM
I never liked weapon buying.  It tips the balance too much -- giving the more skilled players better weapons while Joe Newbie is perminately stuck with the PGP.  If you make it too easy to buy better equipment (as it is in some of the HL pball mods I've seen), after round 2 or 3 everyone is using full autos all the time, which is extremely lame.

I've considered having 2 styles of gameplay: arcade and realistic.  Arcade would be what we have now -- rediculous physics and item pickups.  Realistic would have a set quota per team for equipment and such.  You could have captain-defined weapon distributions or the like in matches.  Not sure how this would work in pubs.  Realistic would also have more realistic physics and maybe the ability to go prone and lean (which are pointless with the current physics).

Another possibility would be sort of a class-based system:  The more equipment you have, the slower you move.  This probably wouldn't work well because everyone would get the autococker, then just squat somewhere and spray.

Personally I like the arcade feel.  Grabbing equipment is half the game.  I just wish mappers would design item layouts better. :\
Title: Re: FEATURE REQUESTS
Post by: yo_79 on February 21, 2004, 05:35:55 AM
k gotcha im gona try two things, 1 a better arcade map, 2 TRY to make a realistic buying map so a barrel will still be alot of money and so will a paintball gun.  there can still be pick ups but you just dont keep them and sure the captin could have admin over it... but i have no clue how to make something likt that when i dont know much c++
Title: Re: FEATURE REQUESTS
Post by: IronFist on February 22, 2004, 08:31:03 AM
The "realistic" mode sounds like an excellent idea, it'd allow CS-style crawling around instead of uber-pumped flying-through-air attacks.

It'd also make smaller maps more playable... By that, I mean new ones to take advantage of the game mode.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 22, 2004, 08:53:18 PM
I'm curious, though.  If I made this "realistic" mode, would anybody play it, or would it just be a waste of time?  It'd would require much better map designs.  Maps like arctic would have rather stale gameplay (not that they don't already, but this would be worse).
Title: Re: FEATURE REQUESTS
Post by: Excalibur on February 22, 2004, 11:37:24 PM
i would have to really try it out and see what its like before i say i will play it alot or just pass it by.
Title: Re: FEATURE REQUESTS
Post by: tomvendetta on February 23, 2004, 01:16:49 PM
I think it would be appropriate to have a toggle button for falling death when you start a server because some of this excrement is ridiculouse lol
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 23, 2004, 06:56:37 PM
i've never seen a case of falling death. in a server map



ever.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 23, 2004, 07:33:43 PM
I think the point he's trying to make is that it's rediculous to be able to jump off a 50 story building and live. :)  Maybe if I make a "realistic" mode I won't allow that, but the insanity of the arcade-style is fun. :D
Title: Re: FEATURE REQUESTS
Post by: Blitz on February 28, 2004, 10:34:12 PM
Quote
I'm curious, though.  If I made this "realistic" mode, would anybody play it, or would it just be a waste of time?  It'd would require much better map designs.  Maps like arctic would have rather stale gameplay (not that they don't already, but this would be worse).

After that, all that you'll need is a small name modification.. thereafter forwarding this site to http://www.digitalpaintball.net... ::)
Title: Re: FEATURE REQUESTS
Post by: Xile on February 29, 2004, 12:31:27 PM
Well, im with blitz, the day that the gameplay changes. I will leave this community. All of this stuff is ridiculous. I think what should be done is fixing things, tweaking things and maybe just adding some new game modes. If I wanted realistic paintball id go play half life pball.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 01, 2004, 02:32:13 AM
if i wanted realistic paintball i would not go play half life pball I WOULD GO PLAY REAL PAINTBALL!  i would like dif modes of play you can have server (a) arcade go here to play the arcade move  server (b) come here to play realistic pball. then you can choose what game you would like to play your not forced to play the changes that the maker has made to it.  
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 01, 2004, 04:30:48 PM
IF I do it, that's the way it would be.  I'm not going to remove the arcade style.  It would either be a server-side option or a map-specific setting (so you would have to design maps specifically for the realism mode).
Title: Re: FEATURE REQUESTS
Post by: WHOOWNSYA on March 04, 2004, 02:42:35 PM
Aight dude sup Im here cause I though of possibly the greatest feature and favor anyone who made this game can do.  WE NEED TO BE ABLE TO LEAN LEFT AND RIGHT.  IM TIRED OF HAVING TO RUN AROUND A BUNKER WHEN I CAN LEAN AROUND IT AND IT WILL ADD TO THE REALITY OF PAINTBALL AND SUPAIRBALL MAPS.  ALSO CAN YOU ADD SOME MORE GUNS LIKE AN ANGEL OR AN AKALYMP OR AN IMP OR AN MODEL 98 CUSTOM.  SOME MORE AUTOcockerS SOMETHING NEW.  IT WOULD BE SWEET LATER DUDE.
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 04, 2004, 07:56:10 PM
THAT MIGHT TAKE A WHILE!
Title: Re: FEATURE REQUESTS
Post by: WHOOWNSYA on March 05, 2004, 05:00:19 AM
Aight I know it might take a while.  I wish i knew how to write games.  So ide help.  But Of course I dont so I just play em.  I can write em on calc's pretty easy.  But computer Nah.  I have visual C++ on my computer with all the bells and whistles.  Model makers.  Level editors/creators all that crap.  Never could figure out how to use it even after I read over 600 pages.  Well anyway later
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 05, 2004, 08:02:58 AM
Whoa, calm down on the caps there.  I'm reluctant to add something like leaning because I think it would be a pointless feature in a game this fast.  You can strafe left or right easily enough, which is essentially the same thing.  By the time you lean around a bunker, someone will have run around and shot you in the back. :) I guess enough people have requested it to justify putting it in, though.  I'd put it in if I make the realistic mode anyway.  I should also add a grappling hook to the realistic mode... ;)
Title: Re: FEATURE REQUESTS
Post by: morbius on March 05, 2004, 08:16:28 AM
imo realism is not the goal, if we wanted something real (like a life) we'd get our ass off the comptuer and go outside but lets admit it, the sun is bad for you. besides how can you ever get realism with the 2x jump and strafe?

pods are a great idea, players will have to use their ammo more effectively rather than spraying corners/pathways

overall i love dp and think that is the best full conversion mod i have played personally for acarde style fun.
Title: _
Post by: IronFist on March 05, 2004, 12:21:02 PM
Post removed
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 05, 2004, 05:32:43 PM
Quote
imo realism is not the goal, if we wanted something real (like a life) we'd get our ass off the comptuer and go outside but lets admit it, the sun is bad for you.

lol thats what i said but there are times when we cant play real paintball so a mod of real paintball is the next best thing.
Quote
if i wanted realistic paintball i would not go play half life pball I WOULD GO PLAY REAL PAINTBALL!

Title: Re: FEATURE REQUESTS
Post by: Anrkist on March 08, 2004, 01:59:02 PM
Id like to be able to see the balls better.. as computers get better.. the balls get harder and harder to see, I lowerd my FPS down to 60, but its still a real pain.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 08, 2004, 05:25:41 PM
I hadn't noticed that trend, but I am planning on seeing if I can give the paintballs some sort of motionblur streak to make them more visible.
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 08, 2004, 06:41:09 PM
how bout making that an opiton? cause on some comps, it might look really crappy.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on March 09, 2004, 07:27:08 PM
perhaps a glow.. i dunno.. but a blur might do the trick
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 13, 2004, 01:44:25 AM
i was just playing and i thought of some things. 1st) ok first maybe a little clearer water so you can see in it like i dont know REAL WATER.  2nd) maybe making it so if someone throws a grenade you can jump on it and take all the paintballs so non of your allies get hit. i was playing the other day and somone threw a grenade into base and killed 5 guys.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on March 14, 2004, 02:37:18 PM
How about getting rid of csay? is this feature useful? Ive never seen it used for good.. its being abused like no other on the servers.. and thats all its ever been used for, abuse.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 14, 2004, 08:35:43 PM
yea i agree with anrkist peeps calling other peeps merry and how much they suck i have never seen it used for good.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 14, 2004, 10:28:56 PM
You shouldn't be able to use csay unless you're logged in...

I can disable it, though.  No big deal.

Excal: I'm planning on making some nice, semi-reflective water.  Might only work on newer cards, though.  If you were playing on real maps, a gren wouldn't take out 5 guys unless they were dumb and clustered together. :)  The new maplist system should take care of maps having more players than they are designed to handle.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on March 15, 2004, 05:10:03 PM
jits.. actuly from what one of XPs admins said cprint is being used by anyone who wants to use it.. even with the level set high.. personaly, I still think it should be disabled altogether. =]
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 15, 2004, 07:06:40 PM
before we take it out altogether we need to find out why was it put in dp in the first place, jit?
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 16, 2004, 01:30:12 AM
Look at Calrathan for that one.  My guess is either for debugging purposes or so admins can display messages to everyone.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 16, 2004, 01:31:17 AM
if thats what its used for then take it out. i can see the messages to everyone but thats why we have chat for
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 16, 2004, 09:36:43 AM
[ Important ETG Global csay From VD-WHiZ ] EnterTheGame is pleased to announce...
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 16, 2004, 05:54:38 PM
yeah, some players don't pay attention to the chat, so csay is nice, but it should only be used for HIGH level admins
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 16, 2004, 08:10:09 PM
how about server host only? or you have to do some kind of pass like (pass xxxxx//csay bla bla bla)
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 16, 2004, 08:42:15 PM
um...if you mean a password for admins, they've got that.

if you mean a password for csay, i second. some admins aren't mature enough to handle csay... ;-)
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 17, 2004, 12:48:04 AM
a password for csay. some admins should never become admins
Title: Re: FEATURE REQUESTS
Post by: meat on March 17, 2004, 02:04:40 PM
alright, after going through some things in this game, some things i can think of that would be a nice little addition for new players.
-When you execute pball2.exe it should load to the menu, not the console, yes i am lazy, as are most gamers.
-double click support for joining games, again, a lazyness thing, but it makes the feel of the menu more complete. IMO
-The shadows on the ground for all the models seem like...they are pices floating next to each other, maybe soften them, or an option in the menu to make them like that.  If you want a sshot of what im talking about ask, ill get you one.

I know most are minor things, except the shadow thing. Idk, tell me what you think.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 17, 2004, 04:28:43 PM
It does load the menu.

Double clicking, right clicking, scroll bars, extended server info, and lots of other stuff are on the todo list. :)

There's no easy way to do soft shadows.  Don't expect them any time soon.  I have some ideas, but it will be a pretty massive undertaking to get them implemented as well as require a new map format.
Title: Re: FEATURE REQUESTS
Post by: meat on March 17, 2004, 08:47:03 PM
sounds like a plan, for the shadows thing, there is a Q2 engine called Quake 2 Evolved, and i like the shadows they implimented into their engine, i think its open source, maybe you could 'borrow' some of their ideas instead of pulling your hair out over it.  Otherwise its not something that desperately needs fixing or anything, its an eyecandy thing =).
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 17, 2004, 09:43:03 PM
Q2E doesn't have soft shadows.  They're basically the same as what we have now.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on March 18, 2004, 11:54:12 AM
You ever thought of adding a balanced teams thing? its annoying when 3 people drop from a team and people on the other side wont switch.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 18, 2004, 07:30:45 PM
i think anrkist thinks about the best things thats a good thing to do just like after every round the teams get even if they are not.
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 19, 2004, 04:19:11 PM
Uhh, automatic screenshots of the scoreboard when the map is over.  If possible, when the clock hits N/A for timeleft, then trigger the ss (hopefully this hsan't already been asked).
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 19, 2004, 04:27:01 PM
how bout 1 sec after the clock hits n/a, in ctf, so you don't get a 1st person pic.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 19, 2004, 04:54:43 PM
I can do that.  The screenshot should probably include the date, time, and map in the filename, no?  Maybe something like:
scores_midnight_20040319pm0751.jpg?

Actually might be better to put the date before the mapname, like:
scores_20040319pm0751_midnight.jpg

So when you sort by filename, all the scores show up in chronological order.
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 19, 2004, 08:09:03 PM
Jits you're the sh*t
Title: Re: FEATURE REQUESTS
Post by: James on March 22, 2004, 08:05:31 PM
I don't know if this has already be posted, but some kind of ignore system so people can ignore people like Multilator.
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 23, 2004, 09:52:08 PM
Uhmm, I know I've made a big stink about this.. but why don't you just incorporate a teamspeak program into the alpha.  I've played a few Half life based games that have the voice command built into the game itself (natural selection, hlpball).  I don't know how it could be done, but I bet it could be.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 23, 2004, 10:36:07 PM
Or you could just download the program and save me the work. ;)
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 23, 2004, 11:01:12 PM
True, but then the game would be completely fair, everybody uses it.
Title: Re: FEATURE REQUESTS
Post by: meat on March 24, 2004, 08:47:03 PM
If there is an acceptable app to use it with pball, get the name out, and package that particular app with Digital Paintball.  I mean, this game needs exposure, and why not get some more by adding say roger wilco, or some app of that type, doesnt really matter.  But to make it easy for new players have it all right in one package =)
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 25, 2004, 12:25:19 AM
hey jitspoe why dont you delete the first 10 pages in this topic so its not 14 pages long. just a thought
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 25, 2004, 07:03:01 AM
no... let's see how long we can make it!

then look back at it and laugh... ;D
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 25, 2004, 09:54:56 AM
If I delete the pages then I won't have a record of what people requested. :P  Besides, you can just click on which page number you want to go to.  You don't have to start at the beginning.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 25, 2004, 12:37:01 PM
i know i dont have to start at the beginning. im just saying stuff cause last night i was bored and tired.
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 25, 2004, 02:14:13 PM
when i'm bored and tired, i play digital paint.

or hack halo. either one works.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 26, 2004, 12:52:26 AM
i got one sudden death i just got done playing and the last thing i want is a 45 min game to end in a tie. how about like if its a tie game by the end of the map it goes to a sudden death round 1 round winner wins the map. and for those who say that will just mean campers just add like a 1 min timer and what ever team has the most players still alive by the end of the 1 min wins.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 26, 2004, 02:50:44 AM
Funny -- I just tossed out an "overtime" idea on irc the other day.
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 26, 2004, 09:47:10 AM
I hope this request hasn't been asked... But I saw somebody talking about a voting system for maps.  That would be sweet.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 26, 2004, 03:51:51 PM
yea when i first came back to paintball a few months ago thats one of the first things i asked a vote system for maps and to boot peeps
Title: Re: FEATURE REQUESTS
Post by: jitspoe on March 26, 2004, 09:55:45 PM
Yes.  There will be map voting.  I had a full explanation of the system somewhere, but I think that got knocked into the abyss.  Here's a brief description:

http://dynamic5.gamespy.com/~digitalpaint/yabb/YaBB.pl?board=general;action=display;num=1041378836;start=5#5

That will be extended to allow gameplay voting, so you can vote to play midnight in 1-flag mode, for example.
Title: Re: FEATURE REQUESTS
Post by: Belmont on March 27, 2004, 05:56:09 PM
Nice, the next release is going to destroy.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on March 28, 2004, 07:45:00 PM
how about when you go to join a game you can click on the server then click on like info or somthing and see the names of the peeps playing in the server
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 28, 2004, 09:57:38 PM
yeah, an "extended info" box would be nice

...no more All Seeing Eye?
Title: Re: FEATURE REQUESTS
Post by: tomvendetta on March 29, 2004, 03:45:02 PM
i love the idea to have an extended player box, oh, and I have alot of friends that have clans in DP but dont like to d/l programs, maybe you could put a small irc client built in... Im sure there are opensources somewhere....
Title: Re: FEATURE REQUESTS
Post by: Blitz on March 29, 2004, 04:53:42 PM
Quote
Funny -- I just tossed out an "overtime" idea on irc the other day.

That actually sounds like a good idea.
Title: Re: FEATURE REQUESTS
Post by: Eiii on March 29, 2004, 09:11:45 PM
Jits-optimations(or however you spell that) are nice, but how bout making the game look/play better? it looks fine, but you could throw in some special FX... 8)
also, try changing the game a bit. add something, anything, but start working on things other than optimations....the game runs fine for %99 of us...for the other %1, it's not cause of the game...
Title: Re: FEATURE REQUESTS
Post by: Excalibur on April 03, 2004, 02:52:00 PM
how about making it so you cant cap if the enemy has your flag. might make maps were the teams just rush and grab the flag a bit longer cuase you have to get your flag back before you can cap
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 03, 2004, 03:20:10 PM
Yeah, we talked about that.  We're going to give it a go and see how it works.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on April 03, 2004, 07:16:47 PM
i need to hang out in #paintball more so i can hear what other peeps say before i post a reply about it.
Title: Re: FEATURE REQUESTS
Post by: FourthX on April 04, 2004, 10:26:36 AM
Quote
how about making it so you cant cap if the enemy has your flag. might make maps were the teams just rush and grab the flag a bit longer cuase you have to get your flag back before you can cap


that would make splatmesa even funnier, someone would have to suicide to return the flag if it falls off.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 04, 2004, 02:19:44 PM
Well, it returns eventually.  Maybe the flag should be given health and if it's "hurt" it returns immediately.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on April 04, 2004, 02:21:59 PM
that would work.
Title: Re: FEATURE REQUESTS
Post by: GeNie on April 04, 2004, 02:35:23 PM
I'd like to see support for foreign keyboard layouts. Not necessarily foreign letters just the layout.
fx. on my danish keyboard the second row of keys ends with:
nm,.- and with shift NM;:_
but DP assumes its an american keyboard, and reads it as:
nm,./ and with shift NM<>?

it makes typing a lot of stuff difficult
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 05, 2004, 03:57:39 AM
It does have support for custom layout files, but unfortunately you have to create your own.  Eventuallly I'll get it to read the windows settings or something...  That's kind of weird that your keyboard just changes the punctuation.  Doesn't seem worth making a whole new keyboard layout just for that...
Title: Re: FEATURE REQUESTS
Post by: KeV on April 09, 2004, 07:18:52 PM
I have some ideas that I don't thing I read in all the other posts, but there are so many, so I dunno. Anyways, I think your should add some items in the maps like a scope to zoom in or a lazer to help aim. Also, if the players could do a dive and role kinda thing and shoot whlie doing that. That would be pretty cool. Tell me what ya think.

^K[e]V^
Title: Re: FEATURE REQUESTS
Post by: Excalibur on April 09, 2004, 08:04:33 PM
the dive and roll would be cool. but the scope all you have to do is type set fov 40 and it zooms in (type it in the console) and the laser wont really be good cause the balls go down the farther they go, (so you have to aim up) so the laser wont really help it will just tell others were you are when they see the laser on the wall.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 09, 2004, 11:28:35 PM
crosshair 2 == laser sight. ;)
Title: Making Jails Better
Post by: Anrkist on April 09, 2004, 11:49:10 PM
Would it be possible for maps with a jail to use a seperate scoreboard? Maybe at the end of the game see the normal kills AND the jail kills, possibly a way to see them during the matches as well. People might be more inclined to putting them in thier maps if there was more of a point to it. I personaly just jail off and practice jumping =]
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 10, 2004, 01:14:47 AM
Hehe, actually I'm planning on making future jails be escapable via difficult trick jumps.  The idea being: it will probably take at least a minute to escape, but it will give you something to do. :)

*makes a note to make the jails all ABOVE 0 on the Z axis so people with high framerates don't jump as high*

The jail scores can be done, but it'll probably be a while before I can get to them.
Title: Re: FEATURE REQUESTS
Post by: Skyhawk on April 16, 2004, 02:56:45 AM
I think that when people spawn they should have some kind of protection say 5 secs where they can't be killed, atleast it gives them time to reload co2.
Title: Re: FEATURE REQUESTS
Post by: Anrkist on April 17, 2004, 05:05:39 PM
skyhawk, then reload co2 would become a rather useless thing in the game. I cant say ive run out of co2 during a game.. ever. Maybe ONCE...

Another idea.. perhaps incorperate IRC during gameplay.. so I could turn off the in-game chat and turn on IRC chat.. =] That *might* be neat. But would work better in a single player environment I guess.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 17, 2004, 07:03:38 PM
Hehe, there's a quake engine that has built-in irc.
Title: Re: FEATURE REQUESTS
Post by: Eiii on April 17, 2004, 10:20:00 PM
hmmm...that would get annoing.
Title: Re: FEATURE REQUESTS
Post by: KeV on April 19, 2004, 09:33:10 PM
how about adding features like spot lights that move back and forth? You can create cool maps like a prison or something. Or even a disco ball could be cool swirling in the middle of a room shooting spots of lights all around. :)
Title: Re: FEATURE REQUESTS
Post by: jitspoe on April 19, 2004, 11:34:02 PM
Well, the ligthing is precaculated.  Having realtime lights like that would be really slow.  What you can do is have triggered lights that turn on and off... not quite as cool, though.
Title: Re: FEATURE REQUESTS
Post by: Excalibur on April 24, 2004, 02:39:06 PM
what about a single player mode were you can hon your skills. like a get a mess of cardboard cutouts and have them spring up and you have to try to get from point 1 to point 2 and shoot all the cutouts. kinda like that one map thats on shizzam but make it single player.
Title: Re: FEATURE REQUESTS
Post by: Eiii on April 24, 2004, 05:56:57 PM
how bout paint-creatures! ;-D
Title: Re: FEATURE REQUESTS
Post by: Cobo on August 06, 2005, 01:49:34 PM
i have an idea!

a new mode: Hide And Seek.

it would be like this, a player spawns with a gun, co2, etc.
and everyone else spwns un armed.

the people that are unarmed must find a way to evade the person that is armed and get to the base wthout being hit :)
__________________________________________

another idea!

why not making the dying animation more like when he gets shot he just throw his gun, lifts his arms and slowly walk away into the emptyness.
__________________________________________

im full of ideas!

this could be a game mode or an option that you just turn on and off.

ussually when i play real paintball we dont play like if you get hit you are out, no we play until you surrender, so it would work like this you would spawn without helmet or guantless and you would have to look for them and depending on how well you are protect it you can take more shots and if for exaple you get shot from a very long distance you would suffer almost any damage but from close if you get hit he suffers a lot (and maybe add a girly scream when shot from close).


this is all i have at the moment maybe il add more later.
Title: _
Post by: IronFist on August 06, 2005, 02:20:05 PM
Post removed
Title: Re: FEATURE REQUESTS
Post by: Cobo on August 06, 2005, 02:25:01 PM
or maybe he can just slowly go in his knees with his hands on his head.... and dissappear
Title: Re: FEATURE REQUESTS
Post by: Eiii on August 07, 2005, 08:14:57 AM
I still like 'get the guy with the autococker'. It wouldn't be that hard...
Title: Re: FEATURE REQUESTS
Post by: loial21 on August 07, 2005, 11:52:30 PM
Heh, I like the throwing gun and fading into nothing idea... I suppose as soon as the guy is hit, he'd need to go to 50-60% transparency so people don't wonder why they are shooting through a guy for a little bit.
PHAW!!!
Title: Re: FEATURE REQUESTS
Post by: jitspoe on August 08, 2005, 04:09:18 PM
What does "phaw" mean?

Quote
why not making the dying animation more like when he gets shot he just throw his gun, lifts his arms and slowly walk away into the emptyness.
Well, I personally enjoy shooting somebody and watching them fly forward into a face plant or the like.  Also, it may be difficult to tell if you eliminated somebody or not if they just stand there with their arms up, and walking around would make it rather distracting.

I was thinking of doing something like that at one point, only have some matrix-like effect before they disappear to go along with the "digital" paint theme.
Title: Re: FEATURE REQUESTS
Post by: FreudDu31 on November 28, 2005, 05:04:10 PM
For server in windows, can we have a command like newmap because map doesnt accept dm or ctf or ...
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 28, 2005, 07:59:44 PM
For server in windows, can we have a command like newmap because map doesnt accept dm or ctf or ...
I'm not sure, but it may be possible to use the newmap command with the sv command, for example, "sv newmap midnight 1flag".  If not, I can add that in there.  Currently you have to set the "ctfmode" variable to select the gamemode you want.  If you're starting a listen server, you can simply select this from the menu.  If you're doing it at the console and the sv newmap command doesn't work, here are the ctfmode settings:

set ctfmode -1 // standard elimination
set ctfmode 0  // deathmatch
set ctfmode 1  // whiteflag/centerflag/1-flag ctf
set ctfmode 2  // standard ctf (one or more flags/bases per team)
set ctfmode 3  // Siege mode.
set ctfmode 4  // KOTH (king of the hill) mode.
default: 2
Title: Re: FEATURE REQUESTS
Post by: FreudDu31 on November 29, 2005, 02:42:51 AM
"sv newmap midnight 1flag" doesnt work
Thanks for info
Title: Re: FEATURE REQUESTS
Post by: b00nlander on November 29, 2005, 03:57:27 PM
whats the difference in "standard elimination" and "deathmatch"?  Will you not respawn in "standard elim"?
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 29, 2005, 05:19:34 PM
It's just standard style paintball with no flags.  You get a point for eliminating the other team.  That's it.  Respawns are the same as ctf mode (whatever the "elim" cvar is set to).
Title: Re: FEATURE REQUESTS
Post by: FreudDu31 on November 30, 2005, 03:50:14 AM
Can we assign a result of a function like topspeed to a variable?
Title: Re: FEATURE REQUESTS
Post by: Eiii on November 30, 2005, 10:06:05 AM
Quake scripting isn't that good.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on November 30, 2005, 01:33:24 PM
Can we assign a result of a function like topspeed to a variable?
What purpose would that serve?
Title: Re: FEATURE REQUESTS
Post by: FreudDu31 on November 30, 2005, 02:03:09 PM
Can we assign a result of a function like topspeed to a variable?
What purpose would that serve?
To say it for example or to store it (best speed)
Title: Re: FEATURE REQUESTS
Post by: nXe on December 29, 2005, 12:51:21 AM
REQUEST:

An anti-cheat implementation.  I would also like to contact you, personally, about some design issues with menus / HUD / etc... some insight as to potential for those aspects of the game.
Title: Re: FEATURE REQUESTS
Post by: jitspoe on December 29, 2005, 02:11:50 AM
Measures to combat cheating are already being worked on.

Why do the design issues have to be personal?  I think it would be better to start a new thread about it so we can get community feedback.
Title: Re: FEATURE REQUESTS
Post by: nXe on December 29, 2005, 04:34:01 PM
Nice to know work has begun on anti-cheat features...  I'll work up a lil presentation / thread on revamping design.
Title: Re: FEATURE REQUESTS
Post by: dagget on December 30, 2005, 12:11:50 AM
REQUEST:

One new faster gun.
Title: Re: FEATURE REQUESTS
Post by: Eiii on December 30, 2005, 01:09:06 AM
The autococker/automag is good enough already.
Title: Re: FEATURE REQUESTS
Post by: Blitz on January 01, 2006, 09:54:43 PM
An option to enable automatic demoing, perhaps three options:

a.) automatically demo all maps
b.) automatically demo all maps on a passworded server
c.) off
Title: Re: FEATURE REQUESTS
Post by: digi on January 02, 2006, 02:44:26 PM
An option to enable automatic demoing, perhaps three options:

a.) automatically demo all maps
b.) automatically demo all maps on a passworded server
c.) off

Agreed. I think it should be forced though, meaning no option to turn it off. This makes it so NO ONE has an excuse to not provide a demo. I think the passworded server option would be good.
Title: Re: FEATURE REQUESTS
Post by: Eiii on January 02, 2006, 03:01:12 PM
The problem is, that would be a lot of demos after 1month of play. And demos are pretty big...
Title: Re: FEATURE REQUESTS
Post by: digi on January 02, 2006, 03:12:18 PM
They're not big at all. Full map is like a meg? It will only demo during matches and I highly doubt people are playing like 500 matches a month. Also, they can easily be deleted.. If someone suspects you're cheating they'll ask for your demo right after the match.. You can delete demos 2-3days after. So unless people only have 300mb HD's I dont see why it would be a problem.
Title: Re: FEATURE REQUESTS
Post by: Murdock on January 02, 2006, 08:03:54 PM
So unless people only have 300gb HD's I dont see why it would be a problem.

I'm hoping you meant 300MB HDDs.. in any case, my 40GB sucks.
Title: Re: FEATURE REQUESTS
Post by: Blitz on January 05, 2006, 06:41:06 PM
Or perhaps start deleting them after 2 weeks etc. (if wanted) / or an option for that (much like internet history and such).. in order to keep down on space issues.
Title: Re: FEATURE REQUESTS
Post by: digi on January 06, 2006, 03:49:56 AM
I'm hoping you meant 300MB HDDs..

hah, yeah, obviously. ;)

my bad

Title: Re: FEATURE REQUESTS
Post by: halokiller27 on February 05, 2006, 11:37:33 PM
The game is good ;) the only thing that should be added will be

*D3D support
*Software mode supprt
* And before plying a screen like in team fortress or counterstrike whre you see the rule and then sellect the tema


*This maybe  not very pausible : moving to the Q3 engine
Title: Re: FEATURE REQUESTS
Post by: Eiii on February 06, 2006, 12:23:02 AM
The Q3 thing was already done, as a separate game. It died.
Title: Re: FEATURE REQUESTS
Post by: halokiller27 on February 06, 2006, 12:15:45 PM
Here is a anothere "not very pausible request"

Third oerson view whem playin  :o
Title: Re: FEATURE REQUESTS
Post by: bitmate on February 06, 2006, 02:38:39 PM
Most "Ego-shooters" are in 1st person view, so no 3rd person view here ;) .
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 06, 2006, 03:00:44 PM
D3D and software modes will not be done simply because they are far too much work to make the game playable for a very small minority of people who won't update their computers.  I'll probably be doing some kind of selection/info screen eventually.  3rd person would be a novelty feature that I doubt anybody would actually make use of much, so if I do implement it, it'll be a long time down the road when there's nothing else to do.

As for the quake3 engine, this game is too far into development to switch engines now, and considering how very slight changes upset some people because it didn't "feel" the same, moving over to an entirely different engine I'm sure would displease many people.  The visual quality is already about the same, if not better than Q3, so there's not really any point.  If there are any specific features that Quake3 has that paintball2 does not, I can port them over.
Title: Re: FEATURE REQUESTS
Post by: FreudDu31 on February 07, 2006, 04:14:33 PM
Can we have a var id like the function id
Title: Re: FEATURE REQUESTS
Post by: jitspoe on February 07, 2006, 04:21:02 PM
Yes.  I've been meaning to add some client-side settings like that.  They'll get in there at some point.
Title: Re: FEATURE REQUESTS
Post by: Playah on February 12, 2006, 07:04:44 AM
I´ve just read your post in the "jitspoe´s plan" topic and im excited that youre nearly finished with build 16. How many weeks are left in your calculations till the release of the new build?