(enabling trick jumps at low framerates)
and make it so you can see what guns people are holding...just something to add to the bottom of the list. ;Dtry the ID command :)
Jits, that's exactly what i was suggesting up there. here's how nocheat modeled it.
enhanced water effects. i like that. and/or new guns, and whatever gun the player is using u can see him holding it.
i like when there is a single player mode thast you can get new levels just like a normal game i think that that is a good thing becus there is not so muche games with paintball and els htey only aRE MULTIPLAYER this is a good option for more gamers and donetion and make a server thing like orange smoothie for quake 2 make some more servers and more big maps and make more comursiols for it and make a good 3d version for more users
and try to make the players walk like normal not like ritards ::) ::) uuuuhhhh oje try to make the paintguns like real try to make the name on it or the triger looks nice and that is it i hope it works
Excalibur, go to the files section here and download the alpha 3 to alpha 6 upgrade, it's a small download and should take care of those problems.
FTX
I'd rather have cool things like 3D sound, better bots, and a less buggy game than new weapons.... :(
Cam grens would be fun but also kind of a cheat, since you could toss a gren and see where the enemy is.
Mod the engine so it supporst stereo (that red/blue glasses thing)
I'm curious, though. If I made this "realistic" mode, would anybody play it, or would it just be a waste of time? It'd would require much better map designs. Maps like arctic would have rather stale gameplay (not that they don't already, but this would be worse).
imo realism is not the goal, if we wanted something real (like a life) we'd get our ass off the comptuer and go outside but lets admit it, the sun is bad for you.
if i wanted realistic paintball i would not go play half life pball I WOULD GO PLAY REAL PAINTBALL!
Funny -- I just tossed out an "overtime" idea on irc the other day.
how about making it so you cant cap if the enemy has your flag. might make maps were the teams just rush and grab the flag a bit longer cuase you have to get your flag back before you can cap
Heh, I like the throwing gun and fading into nothing idea... I suppose as soon as the guy is hit, he'd need to go to 50-60% transparency so people don't wonder why they are shooting through a guy for a little bit.PHAW!!!
why not making the dying animation more like when he gets shot he just throw his gun, lifts his arms and slowly walk away into the emptyness.Well, I personally enjoy shooting somebody and watching them fly forward into a face plant or the like. Also, it may be difficult to tell if you eliminated somebody or not if they just stand there with their arms up, and walking around would make it rather distracting.
For server in windows, can we have a command like newmap because map doesnt accept dm or ctf or ...I'm not sure, but it may be possible to use the newmap command with the sv command, for example, "sv newmap midnight 1flag". If not, I can add that in there. Currently you have to set the "ctfmode" variable to select the gamemode you want. If you're starting a listen server, you can simply select this from the menu. If you're doing it at the console and the sv newmap command doesn't work, here are the ctfmode settings:
Can we assign a result of a function like topspeed to a variable?What purpose would that serve?
To say it for example or to store it (best speed)Can we assign a result of a function like topspeed to a variable?What purpose would that serve?
An option to enable automatic demoing, perhaps three options:
a.) automatically demo all maps
b.) automatically demo all maps on a passworded server
c.) off
So unless people only have 300gb HD's I dont see why it would be a problem.
I'm hoping you meant 300MB HDDs..