Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Fred187 on October 03, 2006, 02:09:12 PM

Title: Player shadows
Post by: Fred187 on October 03, 2006, 02:09:12 PM
Will there be any chance of getting projected/stenciled player shadows in future builds? Maybe even self-shading models?
Title: Re: Player shadows
Post by: Smokey on October 03, 2006, 03:08:02 PM
there already are shadows.
Title: Re: Player shadows
Post by: jitspoe on October 03, 2006, 03:12:52 PM
If enough people vote for it, sure, but what I can do with shadows in the current level format is pretty limited.
Title: Re: Player shadows
Post by: Eiii on October 03, 2006, 07:31:52 PM
There are shadows that only go one direction, and are really crappy, too. Self-shadowing would be awesome, as would real-timeish shadows.
Title: Re: Player shadows
Post by: Fred187 on June 18, 2007, 12:09:42 PM
I've never seen any shadows from players?
Title: Re: Player shadows
Post by: lekky on June 18, 2007, 12:37:21 PM
check your setup, you might have them turned off
Title: Re: Player shadows
Post by: jitspoe on June 18, 2007, 12:51:43 PM
Shadows don't work for the SKM models yet, though you can vote for this feature in the 2007 feature vote thread.
Title: Re: Player shadows
Post by: Sharp on June 19, 2007, 03:13:08 PM
Players dont have shadows lekky, its only the flag that does.
Title: Re: Player shadows
Post by: lekky on June 19, 2007, 03:22:47 PM
because you dont have them turend on! -.-
Title: Re: Player shadows
Post by: Sharp on June 19, 2007, 03:33:52 PM
Because they dont exist!
Title: Re: Player shadows
Post by: lekky on June 19, 2007, 06:02:03 PM
Well how come my players, guns, ammo have shadows then!!!!!!!!!!!!!!!!
Title: Re: Player shadows
Post by: Cobo on June 19, 2007, 06:03:24 PM
Because sharp plays in the dark. :P
Title: Re: Player shadows
Post by: jitspoe on June 19, 2007, 07:34:50 PM
Well how come my players, guns, ammo have shadows then!!!!!!!!!!!!!!!!
You're probably using the old md2 models.
Title: Re: Player shadows
Post by: lekky on June 19, 2007, 07:37:57 PM
oh, right. Yeah the new models are ugly :P
Title: Re: Player shadows
Post by: blaa on June 20, 2007, 04:16:46 AM
And harder to see. Lets take shazam22 for example. That slope what goes from base to high, there is a barricade/a wall with a small window in it so you can shoot. You can see old models crouching there (behind the wall), but you cant see new models.

I tried to play with new models after I reinstalled the game, but new models were much harder to see (especially when they were crouching).

1 more thing, out of topic though, when I reinstalled the game i didnt get new high res textures, which I think is a big mistake, hr4 should come with the download file. Plus, the maps what game with the game, well you should reconsider the maplist there. And I had to delete most of the sound folder too (dunno, maybe someone even likes those sounds).
Title: Re: Player shadows
Post by: Sharp on June 24, 2007, 10:22:12 AM
Yeah but the animations look soo Ghey.
Title: Re: Player shadows
Post by: Alpha on June 24, 2007, 04:30:15 PM
Lets take shazam22 for example.

Same with ub_cliffs,behind that wooden fence on top of the "cliff"