Digital Paint Discussion Board
Development => Mapping => Topic started by: HELLFIRE on October 14, 2006, 07:21:20 PM
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we should start making maps off of video games like halo
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Post removed
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If anything, not Halo. Halo is a slow paced game. This is not.
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how about Devil may cry 3
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If you want to, go ahead, but it probably really won't play well. Games are not designed the same.
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eiii are u ever on paintball? ???
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If anything, not Halo. Halo is a slow paced game. This is not.
In jumping yes, but in gameplay its pretty fast paced. Games like SOCOM and GRAW are what I would consider slow.
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Maps from any version of Quake would work fine remade for dpball as long as there's no need for rocket jumps. :P
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i'd still like to see DT remake castle1 into a castle2 or pbucp_castle1 with some more cool stuff. that map by pimp...whats it called...palace? i donno. but its got the same brick texture its pretty cool but a bit confusing. MORE INDOOR CASTLE MAPS LIKE C1 PLZ
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i'd still like to see DT remake castle1
http://dpball.com/files/maps/midevil.bsp
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I am currently remaking levels of older games such as Sonic the Hedgehog, Pac-Man, and Donkey Kong. Currently I have a Sonic the Hedgehog map based off a Japanese origami thing online. Its very small, for 1v1 only, and is almost done. The Donkey Kong level is the first level from the original game, in 2-D. at the top there are four grenades on two shelves to throw down at the people trying to come up! The Pac-Man level is going to be 3-D-ish but I have not started on it yet (trashed the earlier design because I made alleyways too small XD). I got a new PC so I will not continue to develop those maps until I my new PC is set up and ready to do whatever I want.
I might remake maps from newer games such as Metroid Prime Hunters, Pikmin, Mario Kart Wii (Balloon Battle levels), and maybe even numerous levels off of the Legend of Zelda games! I can already see a DM Hyrule Field level from the N64...