Digital Paint Discussion Board

Development => Mapping => Topic started by: Smokey on October 24, 2006, 03:08:33 PM

Title: A good detail texture?
Post by: Smokey on October 24, 2006, 03:08:33 PM
I'v been messing around with some photoshop plugins, i made this wood texture that i think would look good for details, because it dosent tile very well.


Title: Re: A good detail texture?
Post by: Smokey on October 24, 2006, 03:29:07 PM
heres a decent plank-like wood one

This one has seamless tiling

Title: Re: A good detail texture?
Post by: jitspoe on October 24, 2006, 04:46:15 PM
I think wood is better off photo sourced.  It never quite looks right when it's computer generated.
Title: Re: A good detail texture?
Post by: Smokey on October 24, 2006, 04:57:36 PM
ya, i hear ya.


What are spec's for hr4 textures? i think i can make some of the textures that arnt hr4, in hi-res.
Title: Re: A good detail texture?
Post by: jitspoe on October 24, 2006, 04:59:41 PM
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Creating+Custom+Textures
Title: Re: A good detail texture?
Post by: Smokey on October 24, 2006, 09:55:22 PM
(http://upload.arena-zone.com/images/141147paintball2%202006-10-24%2021-51-40-42.jpg)


now to get rid of that pesky brown spot..and to scale it down
Title: Re: A good detail texture?
Post by: jitspoe on October 24, 2006, 10:08:55 PM
When testing textures, you should create a larger surface area.  Mappers tend to create vast, blank walls of a single texture, and if they tile poorly, it looks really bad.  You should also work on making the rock less... angular.  They look like geometric shapes.  I've never really been able to get hand-made rocks to look quite right, so good luck with that.
Title: Re: A good detail texture?
Post by: MosheD on October 25, 2006, 11:11:53 AM
The rocks look good with those geometric shapes imho.
there were a few other new hi res textures a while back.. how about putting them in a hr4_2 pack?