Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Butcher on May 12, 2004, 12:37:01 PM

Title: IDEA
Post by: Butcher on May 12, 2004, 12:37:01 PM
Might not work in game, pple might not like it but i think it would be cool , to have small particle trails or a skewed longer ball model.. to make the balls path more visible... kinda to creat a tracer shot..... done some testing and it creates a nice visual effect in large maps..
Title: Re: IDEA
Post by: Eiii on May 12, 2004, 05:03:10 PM
What kind of testing?
Title: Re: IDEA
Post by: Butcher on May 12, 2004, 09:28:37 PM
Dont know any coding to try the particle balls... but on a seperate install a got a skewed ball model to load and played some lan games,, couldnt get textures to work right.. but ball was more visible and . . it doesnt matter how small or big the model is the "hit" area is still the same.... you could have a ball the size of a basketball and it wdnt matter..  but if the ball is just longer  it really wdnt matter... i just thought this wld be cool.. like when someone is unloading across a path and you cant c the splatter on the other side .. u walk right into it.. this makes it more visible.plus in big maps . it looks like desert storm excrement..       even if just about 5 random particles followed closely around the ball it would look bad ass!
Title: Re: IDEA
Post by: Eiii on May 12, 2004, 09:50:00 PM
cool. the "scewed ball model" thing might not work, since in some servers, balls can bounce.
Title: Re: IDEA
Post by: Excalibur on May 12, 2004, 10:15:21 PM
i thought that was just a glich (the bouncing balls).
Title: Re: IDEA
Post by: Butcher on May 12, 2004, 10:30:41 PM
Good point on the bouncing balls... but particle trail should work..  ,,, just  a thought..  
Title: Re: IDEA
Post by: FourthX on May 14, 2004, 11:20:22 AM
That idea is already in the que, motion blurred paintballs for better visibility.
Title: Re: IDEA
Post by: jitspoe on May 16, 2004, 03:22:59 PM
Yeah, it's somewhere on the todo list, I think. :)