Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on May 30, 2004, 02:59:57 AM
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Done:
- XP mouse acceleration fix
- Stopped overflows from disconnecting clients (paintball2.exe servers only).
- Fixed a crash with the serverlist update.
- gl_showtris works with multitexture enabled (deathmatch 0 only).
- rscripts now work properly with hr4 textures.
- You can specify "requiredfiles" in a maps worldspawn to force the client to download certain files (such as rscripts) -- requires 1.80 server.
Almost done:
- some basic caustics
- Encoded messages for item pickups. Reduces bandwidth to like 1/20th that of printing out, "You picked up a ..." Also, instead of simply printing it out like that again, I made the item pickups scroll up on the bottom of the screen and fade out:
(http://www.planetquake.com/digitalpaint/images/devel/item_pickup.jpg)
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wow that looks sick jit gj cant wait to check it out
do u think u could add a new maplist to the game soo that when u start a server affter u r finished with the first map that it will goto somthin else besides midnight or have a way u can make ure own maplist ;D
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There's always been a way to make your own maplist. Set the rot_file in your server config, or just edit pball/configs/rotation.txt.
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2 much work there should jsut be another window that u can just click on dif maps u want and the other window will fill up soo u wilil make a maplist liek that
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beaver, all the menus are done through simple text files, why not make it yourself?
Jit, the caustics look nice and required files makes me smile :) now I can start scripting for woodsedge
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how do i make it myself
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hey fourthx maybe you should not use the word "simple" when talking to some guys cause some guys are well tech challanged (like me).
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simple is a relative term, the menu scripting language that jit did is simple compared to say writing a giant interface in xml
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ok yea true good point. when you compare it to that its simple but when you compare it to i dont know poping a cd in and clicking install its hard :D
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that would be considered 'trivial' :)
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lol ok ok you win
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:)
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*waits for release*
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*waits for release after spending 26 hours in three different airports, to get back from france, just getting home, expecting it to be out.*
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is build 11 gonna have a map voter on it?
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That's the plan.
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could you give us an estamate time of relase?
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Hard to say as there's a lot going on right now -- getting a job, finding a place to live, etc. I'm doing a bunch of things to reduce the bandwidth used, and it's kind of an all or nothing deal. I have to get all the different events and messages handled properly on the client and the server. I have the item pickups working, but I have to handle stuff like flag grabs, eliminations, etc. as well as update all the player scores so I can have a client-side scoreboard.