Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on May 30, 2004, 02:59:57 AM

Title: Build 11: Done list
Post by: jitspoe on May 30, 2004, 02:59:57 AM
Done:
- XP mouse acceleration fix
- Stopped overflows from disconnecting clients (paintball2.exe servers only).
- Fixed a crash with the serverlist update.
- gl_showtris works with multitexture enabled (deathmatch 0 only).
- rscripts now work properly with hr4 textures.
- You can specify "requiredfiles" in a maps worldspawn to force the client to download certain files (such as rscripts) -- requires 1.80 server.

Almost done:
- some basic caustics
- Encoded messages for item pickups.  Reduces bandwidth to like 1/20th that of printing out, "You picked up a ..."  Also, instead of simply printing it out like that again, I made the item pickups scroll up on the bottom of the screen and fade out:
(http://www.planetquake.com/digitalpaint/images/devel/item_pickup.jpg)
Title: Re: Build 11: Done list
Post by: beaver on May 30, 2004, 10:39:02 AM
wow that looks sick jit gj cant wait to check it out

do u think u could add a new maplist to the game soo that when u start a server affter u r finished with the first map that it will goto somthin else besides midnight or have a way u can make ure own maplist ;D
Title: Re: Build 11: Done list
Post by: jitspoe on May 30, 2004, 06:34:27 PM
There's always been a way to make your own maplist.  Set the rot_file in your server config, or just edit pball/configs/rotation.txt.
Title: Re: Build 11: Done list
Post by: beaver on May 31, 2004, 09:09:30 PM
2 much work there should jsut be another window that u can just click on dif maps u want and the other window will fill up soo u wilil make a maplist liek that
Title: Re: Build 11: Done list
Post by: FourthX on June 02, 2004, 03:01:07 PM
beaver, all the menus are done through simple text files, why not make it yourself?

Jit, the caustics look nice and required files makes me smile :) now I can start scripting for woodsedge
Title: Re: Build 11: Done list
Post by: beaver on June 02, 2004, 04:20:06 PM
how do i make it myself
Title: Re: Build 11: Done list
Post by: Excalibur on June 02, 2004, 11:59:11 PM
hey fourthx maybe you should not use the word "simple" when talking to some guys cause some guys are well tech challanged (like me).
Title: Re: Build 11: Done list
Post by: FourthX on June 03, 2004, 09:11:02 AM
simple is a relative term, the menu scripting language that jit did is simple compared to say writing a giant interface in xml
Title: Re: Build 11: Done list
Post by: Excalibur on June 03, 2004, 07:54:51 PM
ok yea true good point. when you compare it to that its simple but when you compare it to i dont know poping a cd in and clicking install its hard :D
Title: Re: Build 11: Done list
Post by: FourthX on June 04, 2004, 10:26:51 AM
that would be considered 'trivial' :)
Title: Re: Build 11: Done list
Post by: Excalibur on June 04, 2004, 02:01:15 PM
lol ok ok you win
Title: Re: Build 11: Done list
Post by: FourthX on June 09, 2004, 06:59:50 AM
:)
Title: Re: Build 11: Done list
Post by: Blitz on June 25, 2004, 08:52:04 AM
*waits for release*
Title: Re: Build 11: Done list
Post by: Eiii on June 26, 2004, 01:47:05 AM
*waits for release after spending 26 hours in three different airports, to get back from france, just getting home, expecting it to be out.*
Title: Re: Build 11: Done list
Post by: Excalibur on June 28, 2004, 02:33:55 PM
is build 11 gonna have a map voter on it?
Title: Re: Build 11: Done list
Post by: jitspoe on June 29, 2004, 12:52:46 PM
That's the plan.
Title: Re: Build 11: Done list
Post by: Eiii on June 29, 2004, 01:48:24 PM
could you give us an estamate time of relase?
Title: Re: Build 11: Done list
Post by: jitspoe on June 30, 2004, 03:05:24 PM
Hard to say as there's a lot going on right now -- getting a job, finding a place to live, etc.  I'm doing a bunch of things to reduce the bandwidth used, and it's kind of an all or nothing deal.  I have to get all the different events and messages handled properly on the client and the server.  I have the item pickups working, but I have to handle stuff like flag grabs, eliminations, etc. as well as update all the player scores so I can have a client-side scoreboard.