Digital Paint Discussion Board

Development => Mapping => Topic started by: Excalibur on July 09, 2004, 12:36:02 PM

Title: mud
Post by: Excalibur on July 09, 2004, 12:36:02 PM
is there a way to make mud for digitalpaint?
Title: _
Post by: IronFist on July 09, 2004, 06:16:36 PM
Post removed
Title: Re: mud
Post by: Excalibur on July 09, 2004, 08:21:46 PM
Of course its a good idea I came up with it  ;D
Title: Re: mud
Post by: jitspoe on July 10, 2004, 02:07:00 AM
You could apply a muddy texture to water... that's about it.  In a world made of polygons, mud isn't very practical.  I don't think it would be very popular for gameplay, either.  People like to be able to run around at 60mph.
Title: Re: mud
Post by: Eiii on July 10, 2004, 05:06:39 PM
it could be another kind of water...with just a little flowing, and grenades and stuff stick to it.
Title: Re: mud
Post by: Excalibur on July 10, 2004, 07:28:01 PM
i was thinking about making a map where instead of a little river in the mid of the map put a little pool of mud in the mid with ways around it but fastest way is to try and jump over the mud.
Title: Re: mud
Post by: jitspoe on July 11, 2004, 07:38:30 PM
I don't think I've ever seen mud flow before... unless it's like a mudslide.
Title: Re: mud
Post by: Excalibur on July 11, 2004, 07:45:40 PM
yea mud wont move at all. hey i was also thinking about foot prints could you make it so after you get out of water the first maybe 10 steps you take have a water footprint there then go away after like 10 secs? wont do anything really but would look really really cool
Title: Re: mud
Post by: jitspoe on July 14, 2004, 05:45:21 PM
Maybe once I get a decal system in.
Title: Re: mud
Post by: Eiii on July 15, 2004, 04:44:50 PM
YES. and footprints for snow, too.
Title: Re: mud
Post by: Excalibur on July 15, 2004, 06:27:10 PM
ohh yea that would be sweet
Title: Re: mud
Post by: tomvendetta on July 24, 2004, 05:15:30 PM
Wow  can the mud have bubbles in them too?! jk jitspoe, though it would be cool I dont think it will practical in the maps design because you cant make your own textureflags in quark or bsp, so I think....

Though a decal system like half life would be nice, my counterstrike decal is ownage
Title: Re: mud
Post by: jitspoe on July 24, 2004, 11:26:33 PM
I plan to implement decals for things like splats, but I probably won't add custom decals because those tend to get abused.