Digital Paint Discussion Board

Development => Mapping => Topic started by: SkateR on February 20, 2007, 11:49:05 PM

Title: LiGhTiNg
Post by: SkateR on February 20, 2007, 11:49:05 PM
(http://i90.photobucket.com/albums/k277/ShaneDroz454/sshot190.jpg?t=1172033245)

Someone want to give this map some decent lighting? or give me some ideas as what I could do for the lighting, all I did was change the _sun_angle

let me know and ill give you the .map
Title: Re: LiGhTiNg
Post by: jitspoe on February 21, 2007, 12:03:59 AM
It looks like the map isn't vised, causing the hard shadows.  That or you have no ambient light.  Also looks like you need to change the _sun_angle by about 180 degrees so the shadows go away from the sun, not toward it.
Title: Re: LiGhTiNg
Post by: Zorchenhimer on February 21, 2007, 03:12:19 PM
Just a quick question, how would you go about finding a good angle for _sun_angle?
Title: Re: LiGhTiNg
Post by: jitspoe on February 21, 2007, 03:27:30 PM
I added an angles command in the new version that will tell you this, but since that's not released yet, here they are:
unit1_: 72 -25
pbsky1: 198 -65
pbsky2: 150 -34
pbsky3: 85 -38
pbsky4: 90 -30
riverscape1: 194 -26
arctic1: 35 -30
Title: Re: LiGhTiNg
Post by: Zorchenhimer on February 21, 2007, 03:55:16 PM
Sweet. Thanks.
Title: Re: LiGhTiNg
Post by: SkateR on March 05, 2007, 12:36:32 AM
I used the preferred info for pbsky1 but im getting blocky shadows.
Title: Re: LiGhTiNg
Post by: SkateR on March 05, 2007, 12:43:06 AM
jitspoe let me send you this .map or someone with lighting experience and fix my sT00pid sHaDoWs
Title: Re: LiGhTiNg
Post by: jitspoe on March 05, 2007, 01:55:48 AM
The _sun_diffuse light setting helps with blocky shadows, as does running a final compile (which includes the -extra parameter for extra light sampling).