Digital Paint Discussion Board
Development => General Development => Topic started by: jitspoe on February 21, 2007, 12:57:21 AM
-
Continuing on from this thread: http://forums.planetsuper.com/index.php?topic=2174.0
(about http://www.filterforge.com/)
I've made a few new textures. Finally got a decent looking wood texture:
http://dplogin.com/files/textures/pball/hr4/wizwood1_3.jpg
http://dplogin.com/files/textures/pball/hr4/wizwood1_2.jpg
http://dplogin.com/files/textures/pball/hr4/wood1_1.jpg
http://dplogin.com/files/textures/pball/hr4/tudorwood1.jpg
http://dplogin.com/files/textures/pball/hr4/ncwood1.jpg
http://dplogin.com/files/textures/pball/hr4/dung01_3.jpg
http://dplogin.com/files/textures/pball/hr4/dung01_2.jpg
It's hard to put this thing down. A lot more fun and rewarding to make textures than it is to code.
-
wow man. just got these and dropped em in the hr4 folder and cruised through a few maps, they look fantastic, they really pop out at you compared to the older textures. especially the wood1_1 and ncwood1, the white/offwhite really stands out. i love the way these are turning out, glad you're having fun with it too.
-
Agreed... These are nice!
-
What's even better is that you can get super hi-res textures of these...
-
Here's my set of filters:
http://www.filterforge.com/filters/author6274-page1.html
I like my stucco! It might have to go in the Kark map.
http://www.filterforge.com/filters/2097.html
Jitspoe, as i'm sure you're well aware, you are welcome to use any filters or textures I have for in the game if you see anything that you like.
-
Will all of those new textures be in the next build or do we have to download them manually?
-
They're going to be separate downloads, at least until the set is more complete.
-
My two latest filters.
http://www.filterforge.com/filters/2132.html
http://www.filterforge.com/filters/2147.html
-
wow is an understatement
-
heh a few i contributed http://www.filterforge.com/filters/author6339-page1.html
i like my cool rock.. it makes all sorts of different textures :P
i like that speaker s8n and jitspoes metal plate
-
Thanx Uni.
That rock filter is nice.
The default preset doesn't do it justice though.
I don't know if FF will still give out free copies once they start selling FF, but activity on the site has dropped off dramatically.
This means It's going to be super hard to get the popularity of you filters in order to qualify for a free copy.
Also, I question the judgment a little of the people that decide which filters get "featured". I've seen some not featured filters that look way better than some of the featured ones.
I've tried to make filters that are different from anything featured or popular in hopes I might get in just for filling empty gaps in the filter collection. Hadn't worked yet. I mean, there are a total of 5 filters if you search for the word "stucco". The stucco I did, although it may look unimpressive from the little thumbnail, look amazingly close to the stucco on my house. I thought I did a great job, but alas, like the soup nazi might say "NO FEATURED FOR YOU"!
I just hope I can score a free copy, or find the cash to "maybe" buy a copy, before I get started back on my maps. I could see a whole custom texture pack coming out of FF alone.
-
yeah.. i want a free copy too dang it... o well maybe i will make a few more filters and hopfully get a discount...
-
I made a pretty cool beach filter. It's not useful for much because it doesn't tile well, but I think it looks fairly realistic: http://www.filterforge.com/filters/2329-v5.html
-
More textures have been added: http://dplogin.com/files/textures/pball/hr4/
I just completed this wwall1_1:
(http://dplogin.com/files/textures/pball/hr4/wwall1_1.jpg)
I tried to keep it truer to the original Quake1 texture:
-
(http://i90.photobucket.com/albums/k277/ShaneDroz454/sshot231.jpg?t=1175750076)
Changed the c1 texture to see what it'd look like. I like it.
-
Propaint1 and hellsurvivors both use this texture a fair amount if you're looking to check it out.
Edit: And badlands. Badlands uses it everywhere.
-
I can't figure out how to change the size of the image with filterforge. :-/
-
I can't figure out how to change the size of the image with filterforge. :-/
File|New Image...
-
jits, please delete that metal5_8 from the hr4 page because it doesn't look as nice as the one i had before. It might be from freuds hr4 pack, i dont know anymore:
(http://img95.imageshack.us/img95/7268/metal58vf9.th.jpg) (http://img95.imageshack.us/my.php?image=metal58vf9.jpg)
Btw skater: the old hr4 one looks better for c1. Have tried that one?
-
You don't have to use that one. I'm just making all of the content in that hr4 directory GPL. I'm not sure what license the one you posted is under, or even where it came from. Also, it tiles very poorly. Looks like a big grid on maps:
-
True. Jitspoe, would you rather textures have CC or GPL?
-
Ideally, I'd like to get everything under one license (the GPL).
-
i got that one either from fourthx or freuds (uni's ?) texture pack i guess. I like the one i use more because yours looks like you painted the whole floor in 1 color.
-
Struggling to get a tile texture I'm satisfied with. This is probably as good as I'm going to get it...
(http://dplogin.com/files/textures/pball/hr4/b_tile.jpg)
i got that one either from fourthx or freuds (uni's ?) texture pack i guess. I like the one i use more because yours looks like you painted the whole floor in 1 color.
It's not painted, though. It's metal...
-
Felt tile? Nice anyway.
-
I was going more for the slate tile look:
http://www.poddarstones.com/images/peacock-blue.jpg
http://www.diy.com/diy/jsp/images/product/smallImage/5027086146540_ts1_1_l.jpg
http://www.vtslate.com/images/Black_Slate_Floor_2.jpg
But it doesn't want to work well with saturated colors. If I use more natural colors, the texture looks good, but it looks really washed out/faded in game. Can't win. :(
-
Now that I've finally gotten permissions corrected on the web server, some metal textures!
(http://dplogin.com/files/textures/pball/hr4/metal1_3.jpg)
(http://dplogin.com/files/textures/pball/hr4/emetal1_3.jpg)
(http://dplogin.com/files/textures/pball/hr4/metal5_8.jpg)
-
The second one looks kind of odd, and the third just looks like noise...
First is okay, though. Kinda dirtish. Nice work anyway.
-
Tweaked the 3rd one and reduced the roughness, though rough textures tend to look a little better in-game because of OpenGL's filtering. It kind of balances out.
Also, for references, here are the original textures:
-
I like those new concrete textures Jit. Looks like stuff we make at one of my ready mix plants.
Oh, those are supposed to be metal textures??
/me steps away and cleans his glasses
-
Jitspoe are you going to pack all these up in a single download release?
I mostly read the forums at work and have little need to update anything on me work PC.
-
I'll pack them up eventually. What I need to do is make some automated script that updates a zip every day or so with all the latest highres data.
-
Maybe this is a job for... a batch file.
I'll make you a script to do it. Are you sending the textures from the source machine to ftp, or to a folder on the local machine?
-
In this case, it would be a shell script. You know bash?
-
In this case, it would be a shell script. You know bash?
I could probably do a bash script if he can't.
-
I prefer perl, mostly because I'm not on linux.
-
Yes, but I'm not too familiar with the commands. I'll have a go.
Edit: Nope, clueless. I'll learn. Smokey, your run.
-
Bumping an old topic -- saw a pretty cool filter I thought I'd share:
http://www.filterforge.com/filters/4589.html
-
Felt like making some more HR4 textures with filter forge today:
http://dplogin.com/files/textures/pball/hr4/ncmarb1.jpg
http://dplogin.com/files/textures/pball/hr4/ncstone.jpg
http://dplogin.com/files/textures/pball/hr4/rock2_1.jpg
ncstone looks good on s8n's (beta) gladiator map.
-
i plan on buying the one with all the features soon , i need the bumpmapping\normal feature mostly for 3dsmax video's :P
right now im using mostly a filter for photoshop called Eye Candy
(http://www.warwulf-inc.com/unf/ownt6.jpg)
-
Let me preface thsi next comment by stating that I am in no means artistic at all and I have no desire to be. I'm lucky that my 2 white sox match.
That being said, it amazes me the graphics that filter forge can make. I really don't have a clue of how this stuff works other than the final product is pretty kewl.
-
WarWulf picture looks really cool. Is that a modeled scene?
-
Felt like making some more HR4 textures with filter forge today:
http://dplogin.com/files/textures/pball/hr4/ncmarb1.jpg
http://dplogin.com/files/textures/pball/hr4/ncstone.jpg
http://dplogin.com/files/textures/pball/hr4/rock2_1.jpg
ncstone looks good on s8n's (beta) gladiator map.
Nice. Are these included in the B21 update?
-
WarWulf picture looks really cool. Is that a modeled scene?
yeah from a short film i plan on making one day :P "A Wolfs Tale ("The Myst of Tommrow")"
-
Couple more I wrapped up while waiting for metal to cool down between cuts:
http://dplogin.com/files/textures/pball/hr4/stonewal.jpg (castle1 texture)
http://dplogin.com/files/textures/pball/hr4/glass1.tga
http://dplogin.com/files/textures/pball/hr4/rock5_2.jpg (midnight2 rock)
-
Ooooh. Looks nice.
-
ok so i know how to download these and save em.
few questions:
1. Where do i save them to?
2. If i save them to (whereever they go) will they automaticly replace the other textures?
Please some1 answer
-
Do not save them yet. You'll get a modified content thingy.
Actually, try HR4. I'm not entirely sure those are checked.
-
http://dplogin.com/files/textures/pball/hr4/rock5_2.jpg (midnight2 rock)
Meant to say this earlier but it looks odd, almost like plastic. Here's the adjustments I was thinking: http://michaelnuber.com/y_rock5_2-crits.jpg (The colors still feel off from the original midnight2 rock hue)
-
Do not save them yet. You'll get a modified content thingy.
Actually, try HR4. I'm not entirely sure those are checked.
>.< I already saved them.....I thought they were ready for release.
I saved them to hR4 and used them and i didnt get a modified content "thingy"
-
Meant to say this earlier but it looks odd, almost like plastic. Here's the adjustments I was thinking: http://michaelnuber.com/y_rock5_2-crits.jpg (The colors still feel off from the original midnight2 rock hue)
They're about half way between the original texture and the standalone texture. Did you try the texture in-game? I think what you've posted would be too dark.
-
I meant, the colors of what I posted were off, but the sheen and texture felt right.
-
http://dplogin.com/files/textures/pball/hr4/city5_3.jpg
Makes rome look pretty nice.
-
My first filter good enough to release:
http://www.filterforge.com/filters/5876.html
-
kinda reminds me of lego's
-
it remintes me of a solid metal surface mount contact switch.
Usually have large center buttons then 4 holes at the corners for mounting.
btw - good job
-
i have enough points for a free copy...kind of waiting to see if I can get enough for a free-for-life deal (need two more points i think)
-
Uhh, ViciouZ how did you generate the normal maps? They don't look accurate..
-
The program does it for you.
-
How do you get points?
-
You make a filter and it gets to "high" usage rank.
1 point 20% off
2 points 50% off
3 points free copy
5 points free upgrades for life
-
Took a shot at some barrel textures. This program is kind of addicting - probably took a lot longer coming up with the right combination of filters than it would have to just photoshop (or gimp) some textures, but I kind of like the challenge.
(http://dplogin.com/files/textures/pball/hr4/r_brl2.jpg)
(http://dplogin.com/files/textures/pball/hr4/w_brl2.jpg)
The rest of the barrel textures are in http://dplogin.com/files/textures/pball/hr4
-
Wow those are the first Filter Forge textures I've seen that don't look like they were made in FF Good job :)
-
The rock5_2.jpg look a little bit palish.
The barrels are not bad. I miss the rust on the ground (like the old hr4 barrels). U made a new lid too?
-
Just came across this filter that I found rather impressive: http://www.filterforge.com/filters/6133.html - I like how he scaled the texture to give it the illusion of perspective. Pretty clever.
-
METAL CRATES FTW!!!!!!!