Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Stryker on August 02, 2004, 07:53:09 PM
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there finally here
PIC 1 (http://www.angelfire.com/punk4/punkd150rd3r/quake08.pcx)
PIC 2 (http://www.angelfire.com/punk4/punkd150rd3r/quake09.pcx)
PIC 3 (http://www.angelfire.com/punk4/punkd150rd3r/quake10.pcx)
PIC 4 (http://www.angelfire.com/punk4/punkd150rd3r/quake11.pcx)
PIC 5 (http://www.angelfire.com/punk4/punkd150rd3r/quake12.pcx)
there that should fix it
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check your links its a page cannot be displayed.
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Looks cool... pretty experimental, though. You going to have coloured lighting? (What are you improving?)
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Now you just have to make it build mipmaps so stuff in the distance looks right. Did you get jpeg loading working, or did you just convert the textures to TGA?
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i converted them to tga...
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Here is my TODO list
1)make it draw the tga textures fauther - Used NeVo's Temp Mipmaping
2)get the HUD working
3)JPG textures -- Easy it was just a copy out of OGL
4)get the skins working its in the .exe so won't worry to much about it
5)work on the drawing order
6)32bits color lights
7)moving lights(might not happen.. it will have to render live)