Digital Paint Discussion Board
Development => Mapping => Topic started by: Clockwork on February 22, 2007, 12:46:52 AM
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Im looking for someone skilled in Worldcraft mapping to teach me.... i know basics
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You'd be much better off learning BSP. Try following this tutorial: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Installing+and+Starting+BSP
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I guess, BSP confuses me tho
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It's worth it. BSP is easily the most powerful quake 2 editor out there, and it's now still in development, so it'll keep getting better.
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Try following this tutorial then: http://www.dp.arena-zone.com/tutorials/bsp_tutorial_01_basics.htm
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Thankyou, helped a bit, i still dont fully understand some stuff though. Like ladders, water, entities(like most of them im not sure what they do, and how to add stuff onto them) and also how do you tell how big the map is actually going to be ingame?
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It is important that you know how big your map is gonna be. 3D window helps alot, but export-qbsp.bat starts the map in DP so you exactly see how big is the map. You have to have spawn point though. Youst push "e" a windows pops up, choose info_playerdeathmatch and just add entity, then drag the red thingie inside your map and browse around. Other spawns are harder a bit, I learned from a jitspoe`s tutorial and learned from other maps. Ladders basically easy too, just have to select brushes and then push "s" and then add ladder flag (mark ladder box and then add flag button you push).
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1 foot is about 9.3 units, I think, so if you have a 64unit grid, that's almost 7 feet wide.