Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Zorchenhimer on February 23, 2007, 02:38:27 PM
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I wasn't planning on releasing this, but {appy Hamper said I "should post it and see how fast they trash you!" So I figured why not.
nightmare_b1.zip (http://upload.arena-zone.com/997851)
Btw, I kinda went to town with teleports, so thats what all those white cylinders are.
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OMG....that map is so grrrrr
LOL cant get the flag darn
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There is a set path to get to the flag, and it is the same for both sides. All the others are completely random. Well, random as in I didn't plan the others out. Should I demo the path?
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Well, it's certainly different... the first time I tried it, I captured the flag in like 2 seconds. After that, I just got lost.
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Oh, Jits, I ran into a problem with the teleports. When I add bots they usually follow each other through the teleports, so they spawn inside each other. I've tried moving the misc_teleporter_dest entity vertically, but that does absolutely nothing. Is there a way I could fix this?
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Guess I could reimplement telefragging. Or make it work like the regular spawns where people become "transparent" when stuck in each other (that still needs some tweaking, though...).
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got it now... no need of the demo i know the path now ;)
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Sooo... does this mean that I don't have to go into a beta 2 seeing that no one has anything to say?
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lol...its not like u have to aligne textures or something...LOL
its criative i like that...its original...i like it...that will be all.
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pretty pointless
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nice conclusion...XD
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pretty pointless
Yea, I know. But I just wanted to see if I could do it. :) So, I guess I'll just release it.
nightmare.zip (http://upload.arena-zone.com/611701)