Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Zorchenhimer on February 23, 2007, 02:38:27 PM

Title: Nightmare Beta 1
Post by: Zorchenhimer on February 23, 2007, 02:38:27 PM
I wasn't planning on releasing this, but {appy Hamper said I "should post it and see how fast they trash you!" So I figured why not.

nightmare_b1.zip (http://upload.arena-zone.com/997851)

Btw, I kinda went to town with teleports, so thats what all those white cylinders are.
Title: Re: Nightmare Beta 1
Post by: magalhaes on February 23, 2007, 03:27:52 PM
OMG....that map is so grrrrr
LOL cant get the flag darn
Title: Re: Nightmare Beta 1
Post by: Zorchenhimer on February 23, 2007, 03:30:07 PM
There is a set path to get to the flag, and it is the same for both sides. All the others are completely random. Well, random as in I didn't plan the others out. Should I demo the path?
Title: Re: Nightmare Beta 1
Post by: jitspoe on February 23, 2007, 03:44:29 PM
Well, it's certainly different... the first time I tried it, I captured the flag in like 2 seconds.  After that, I just got lost.
Title: Re: Nightmare Beta 1
Post by: Zorchenhimer on February 23, 2007, 03:49:25 PM
Oh, Jits, I ran into a problem with the teleports. When I add bots they usually follow each other through the teleports, so they spawn inside each other. I've tried moving the misc_teleporter_dest entity vertically, but that does absolutely nothing. Is there a way I could fix this?
Title: Re: Nightmare Beta 1
Post by: jitspoe on February 23, 2007, 03:59:25 PM
Guess I could reimplement telefragging.  Or make it work like the regular spawns where people become "transparent" when stuck in each other (that still needs some tweaking, though...).
Title: Re: Nightmare Beta 1
Post by: magalhaes on February 23, 2007, 04:13:15 PM
got it now... no need of the demo i know the path now  ;)
Title: Re: Nightmare Beta 1
Post by: Zorchenhimer on February 26, 2007, 10:25:40 AM
Sooo... does this mean that I don't have to go into a beta 2 seeing that no one has anything to say?
Title: Re: Nightmare Beta 1
Post by: magalhaes on February 26, 2007, 04:58:02 PM
lol...its not like u have to aligne textures or something...LOL
its criative i like that...its original...i like it...that will be all.
Title: Re: Nightmare Beta 1
Post by: SkateR on February 26, 2007, 05:52:46 PM
pretty pointless
Title: Re: Nightmare Beta 1
Post by: magalhaes on February 26, 2007, 06:05:52 PM
nice conclusion...XD
Title: Re: Nightmare Beta 1
Post by: Zorchenhimer on February 26, 2007, 07:02:31 PM
pretty pointless

Yea, I know. But I just wanted to see if I could do it. :) So, I guess I'll just release it.
nightmare.zip (http://upload.arena-zone.com/611701)