Digital Paint Discussion Board

Development => Mapping => Topic started by: Caboose on February 24, 2007, 07:20:15 PM

Title: Flag entities
Post by: Caboose on February 24, 2007, 07:20:15 PM
What you you put into the key and value for team/neutral flags?
Title: Re: Flag entities
Post by: Zorchenhimer on February 24, 2007, 09:22:19 PM
Use the "teamnumber" key for team flags (corresponds to the "team#" key in worldspawn), and for neutral flags you just make the flag entity and don't add any keys.
Title: Re: Flag entities
Post by: Caboose on February 25, 2007, 02:17:29 PM
Ok thanks.
Title: Re: Flag entities
Post by: Zorchenhimer on February 25, 2007, 02:24:03 PM
Welcome.
Title: Re: Flag entities
Post by: Caboose on February 25, 2007, 02:59:13 PM
New problem.....
I've made the spawn entities and have programed them properly but some how on red team the spawnpoints are f'ed up and the blue team respawns there and the blue spawnpoints are fine. I don't know what to do.
Title: Re: Flag entities
Post by: Zorchenhimer on February 25, 2007, 03:24:26 PM
Delete the spawn points, and start over. :)
Title: Re: Flag entities
Post by: Caboose on February 25, 2007, 07:32:12 PM
I already tried that but I'll try again.
Title: Re: Flag entities
Post by: Eiii on February 25, 2007, 07:35:51 PM
Yeah, sounds like the value isn't setting at all for those. Like Zorch said, try again.
Title: Re: Flag entities
Post by: jitspoe on February 26, 2007, 06:52:32 PM
If you have the following in your worldspawn:
"team1" "red"
"team2" "blue"

Then red flags and spawn points will need:
"teamnumber" "1"

And blue flags and spawn points will need:
"teamnumber" 2"

White flags and non team-specific spawns will need:
"teamnumber" "0"