Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Spook on February 26, 2007, 01:03:12 AM
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Been working on this layout for the past month and a half, gone through so many compiles to try and fix errors, leaks, and more errors. Now after a 4 hour compile (4 LONG hours) it is fixed, and i must say, it looks great. Of course, ents and such are not in place, but the layout is done and looks fantastic.
Here are some preview screenshots:
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot002-1.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot003-1.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot004.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot005.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot006.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot007.jpg)
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot008.jpg)
Special thanks to Xbain for helping me fix one of those errors, and to jitspoe for making me a wiki to help make the compile work
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this map is the greatest anything to ever happen anywhere
nice it looks cool, but i hate the color yellow, probly has some sick jumps in it....maybe have more textures in it and it wouldnt look so bland...and name it sabrespookmap1
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The only problem I see with it (even though it's a pretty major one) is that it the areas you show are basically just huge open areas with some pillars. There's nothing to really block anything, and it doesn't seem to be it'd be a very fun field to play on. If the structures were a bit more solid, I can see this map going somewhere.
It's also not very diverse texture-wise, which is rarely good.
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it anicient roam they did not have ply wood im pretty sure
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it's stone... sorry you misinterpreted that.
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The chair in the last sshot is definitely wood.
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hard to judge from just screenshots, but it doesn just look like an open field with poles scattered about. I agree with eii about it might being a bit more playable with solid structures
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As pointed out previously, the texture diversity is lacking. Also it doesn't look like there are any full structures, and you could line someone all the way accross the map from spawn, judging only by the screenshots. Otherwise I like it. Consider making this a Battle of Ancient Rome Construction Site, as it seems the structures arent entirely finished yet.
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Particle board: the true tool of ancient architects.
You definitely need to use a different texture. It looks like a big construction zone. :)
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i have studied my romans over the years, and the center buildings are like the parthenon, and the towers in mid are like scaffolding. The throne room (flag room) is a nice out door gathering place, open sun with a roof for rain drainage.
On the other hand there are alot of pillars and note the unfinished building with pillars covering a hole to low tunnel, this is a map of my personal taste, and i love the way it turned out. i will use a different texture in the tunnel for sure, that one turned out nasty. Otherwise the buildings look accurate to what would be "modern" times back then.
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i aint a historian like you claim to be, but im sure the romans had walls. ;D
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They did, just not on buildings such as the capitol and parthenon. basically the town centers
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it seems a very ice map from the ss...ad it doesnt seem that "open field"...gj
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The textures look absolutely horrible. You have like a max of 3 textures in that entire map.
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i count 9 from the ss's, nice try though skeeter
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either way. its ugly, use a different texture.
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I realized one thing that's making it so unattractive- the sunlight is rediciliously yellow. Some yellow tint is good, but that's a bit too much. It turns everything yellow.
EVERYTHING.
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i asked jitspoe for the ambient, light, and diffuse. I am not good with sun lighting, so if you have suggestions it would be great.
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Change the color. Like I said, tinted yellow would be good. I find RGB values just using paint.
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http://images.google.com/images?q=parthenon
It has walls.
The sun color might need to be toned down a little, but I think the yellow/brown particle board texture is what really detracts from the map visually. Use one of the grave or city textures and you should be OK.
Judging from the images I found, the parthenon should look something like this:
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Now THAT looks good.
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Your researched is flawed, also as I said before it is highly speculated that Romans sophisticatedly painted the inside of their stone structures, as well as the Greeks. Please just add some more textures it looks so bland.
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jitspoe you made that in how much time?
it would take me a year to do that. gj
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how was my research flawed, the buildings are similar, but i never expected a grave texture to look more accurate then Uwall
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LOL no u just said that the Romans used white stone and kept it that way, It looks less of a joke than I intended. please just add some color somewhere!
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i added colored blocks to the roofs in little diamond shapes to tell base from base. it's a start, but like i said i only release ss's first for the sake of criticism of the beginning stages
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uwall is a wood texture.
To really pull this off well, you'd need new textures with like painted carvings of people and stuff on them. That'd be a heck of a lot of work, though.
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so i guess i should just scrap it huh
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Add a giant ancient trebuchet in there somewhere too lol
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you dont have to scrap it. You just need to make it look better.
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ideas for more color are greatly appreciated then.
jitspoe, what texture is that building so i can interchange that with Uwall
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One of the grave ones - don't remember specifically offhand. I can just give you the map if you want it.
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sure i guess.. i can figure out the texture then =]
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Spook it looks amazing. I can't wait to see it on a server.
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Here's the map. I'll just release it under the GPL if anybody wants to run with it. It's not really feasible because of the size/r_speeds. I didn't make it the full length, either (nor is anything measured). Kind of sloppy brushwork on the pillars, too.