Digital Paint Discussion Board

Development => General Development => Topic started by: Zorchenhimer on March 01, 2007, 09:04:27 PM

Title: Time stamp in menus/configs?
Post by: Zorchenhimer on March 01, 2007, 09:04:27 PM
I was just wondering if I could somehow use a time stamp in a menu file or config file. I want to make either a bind or a menu that can record demos with unique file names. I think it would look something like this:
Code: [Select]
bind F7 "record $timestamp_$mapname"

 I've heard that there is a build out there somewhere that automatically records demos, but I don't have it.

So, can I?
Title: Re: Time stamp in menus/configs?
Post by: Smokey on March 01, 2007, 10:12:08 PM
I was just wondering if I could somehow use a time stamp in a menu file or config file. I want to make either a bind or a menu that can record demos with unique file names. I think it would look something like this:
Code: [Select]
bind F7 "record $timestamp_$mapname"

 I've heard that there is a build out there somewhere that automatically records demos, but I don't have it.

So, can I?
I belive its a server-side option
Title: Re: Time stamp in menus/configs?
Post by: Zorchenhimer on March 01, 2007, 10:51:12 PM
Ok. Can I? I run a server every other day or so.
Title: Re: Time stamp in menus/configs?
Post by: T3RR0R15T on March 02, 2007, 10:41:17 AM
Replace the gamei386 with this:

ftp://85.214.56.218/pub/Server/gamei386.so.gz
Title: Re: Time stamp in menus/configs?
Post by: Zorchenhimer on March 02, 2007, 11:00:11 AM
I'm running Windows, so I have a .dll (gamex86.dll). That won't work.
Title: Re: Time stamp in menus/configs?
Post by: jitspoe on March 02, 2007, 01:46:37 PM
Be patient.  :)  Build 17 has an "arecord" command which automatically tags on the time stamp and map name.
Title: Re: Time stamp in menus/configs?
Post by: Zorchenhimer on March 02, 2007, 02:17:25 PM
I know. Just curious if it is possible with build 16.
Title: Re: Time stamp in menus/configs?
Post by: l1g on March 03, 2007, 07:27:17 PM
Oh cool, Jitspoe please hurry with Build 17, I can't wait.  That is a cool new ability for the game.