Digital Paint Discussion Board
Development => Mapping => Topic started by: Silly on March 18, 2007, 04:25:03 PM
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umm...
can you tell me how, or just leave a link on a thread that tells how to please?
thanks a lot guys
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1. pick a sky
2. put "sky" "<skyname>" in worldspawn
3. optional: cover the top of the map with the sky texture
4. put _sun_ambient, _sun_diffuse, _sun_light, and sun_angle in worldspawn with the correct values
5. Compile and adjust values as you see fit
for the angles on the suns use the wiki page at: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Angles
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Can you name some values for them?
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for light use 100-300 no higher only lower for moonlight.
angles are given
diffuse i use 20 or lower
ambient i use 20 or lower
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Note that diffuse should be somewhere between your ambient and light values, as it blends them together.
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jitspoe you should be a teacher
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of what? mapping-ology
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"Mapology" :)