Digital Paint Discussion Board

Development => General Development => Topic started by: Wolf Man on March 19, 2007, 06:35:01 PM

Title: CVS
Post by: Wolf Man on March 19, 2007, 06:35:01 PM
if only i knew how to make scripts, i would make something like autograss to make the maps more detailed, can DP use CVS?
Title: CVS
Post by: Soggy Waffles on March 19, 2007, 06:39:56 PM
they use CVS in Cube:Sauerbraten, its really, really complicated to me though
Title: CVS
Post by: Wolf Man on March 19, 2007, 06:47:20 PM
isnt it though? does anyone else know if this game can use CVS or not?
Title: CVS
Post by: jitspoe on March 19, 2007, 07:32:17 PM
Eh, it uses CVS to store the engine source code, but I imagine you mean something else by CVS.
Title: CVS
Post by: Wolf Man on March 19, 2007, 07:56:02 PM
it means something like current versoin ***  i forgot the rest, its used to modify the version and edit the game from text files
Title: CVS
Post by: jitspoe on March 19, 2007, 08:40:59 PM
Concurrent Versions System?  Yeah, it's for maintaining the source code, but you have to know how to write code in C to do anything with it.  The CVS isn't necessary.  It just helps keep things organized.

Edit: Split this off into its own thread since it has nothing to do with Anubis.  If you want to browse the CVS, it's available here: http://paintball2.cvs.sourceforge.net/paintball2/
Title: Re: CVS
Post by: Wolf Man on March 20, 2007, 06:10:58 PM
k thanks
Title: Re: CVS
Post by: lekky on March 20, 2007, 09:39:00 PM
Subversion ftw