Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: Zorchenhimer on March 21, 2007, 12:39:45 PM

Title: "msg overflowed" error
Post by: Zorchenhimer on March 21, 2007, 12:39:45 PM
Ok, I made a small map (extremely small) just to test out a hud that I am making. I couldn't remember what the names of any 4 team maps where, so I made one and ran it through a "final compile". As soon as the round starts I get this repeating in the console infinitely:

Code: [Select]
SZ_GetSpace: overflow
WARNING: msg overflowed for Zorchenhimer

This is with build 17, pretest 3. Condump, .bsp, and .map attached.

Any ideas?
Title: Re: "msg overflowed" error
Post by: jitspoe on March 21, 2007, 02:31:50 PM
This usually means there are too many entities visible and it can't fit all the data in a packet (thus the "overflow").
Title: Re: "msg overflowed" error
Post by: Zorchenhimer on March 21, 2007, 02:52:37 PM
?! The map has 6 brushes, and 5 entities. How is that possible? Oh, this also happened on shazam44.

Edit:
Just for kicks I tried this map in build 16, and it works fine.
Title: Re: "msg overflowed" error
Post by: jitspoe on March 21, 2007, 03:28:37 PM
Bots?
Title: Re: "msg overflowed" error
Post by: Zorchenhimer on March 21, 2007, 03:29:45 PM
Nope. I was messing around with the scrips for the hud though. But, it still works in build 16. Do you want to look at the scripts?
Title: Re: "msg overflowed" error
Post by: jitspoe on March 21, 2007, 03:46:24 PM
I loaded the map just fine in build 17.  Are you sure you don't have a bunch of bots loaded?  Perhaps an excessive grenade setting?  There are 4 teams worth of grenades in one little box.
Title: Re: "msg overflowed" error
Post by: Zorchenhimer on March 21, 2007, 09:10:18 PM
Perhaps an excessive grenade setting?

Haha! Oops. :P
That did it. Thanks.