Digital Paint Discussion Board
Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: Zorchenhimer on March 21, 2007, 12:39:45 PM
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Ok, I made a small map (extremely small) just to test out a hud that I am making. I couldn't remember what the names of any 4 team maps where, so I made one and ran it through a "final compile". As soon as the round starts I get this repeating in the console infinitely:
SZ_GetSpace: overflow
WARNING: msg overflowed for Zorchenhimer
This is with build 17, pretest 3. Condump, .bsp, and .map attached.
Any ideas?
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This usually means there are too many entities visible and it can't fit all the data in a packet (thus the "overflow").
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?! The map has 6 brushes, and 5 entities. How is that possible? Oh, this also happened on shazam44.
Edit:
Just for kicks I tried this map in build 16, and it works fine.
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Bots?
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Nope. I was messing around with the scrips for the hud though. But, it still works in build 16. Do you want to look at the scripts?
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I loaded the map just fine in build 17. Are you sure you don't have a bunch of bots loaded? Perhaps an excessive grenade setting? There are 4 teams worth of grenades in one little box.
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Perhaps an excessive grenade setting?
Haha! Oops. :P
That did it. Thanks.