Digital Paint Discussion Board
Development => Mapping => Topic started by: Clockwork on March 30, 2007, 04:10:43 AM
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Just a question, when making a siege map, do you have to set where the defenders can get to yourself, or will it automanically do this for me?
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A general assumption when mapping: nothing is automatic.
If you mean where the attackers take the flag and the defenders die if they go there, you need to use a "base" entity.
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thats exactly what i meant, thankyou
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Welcome.
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Is there a way to set different areas where the attackers have to take the flag and the defenders die if they leave?
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No.
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Thnx.
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No.
Actually, I think you could make it work. I'm gonna get on my laptop real quick and put together a sample map with my idea. Its easier to explain that way...
Edit:
Poo, forgot my BSP doesn't work yet (haven't gotten around to making it work...).
Anyway, just put a 'wall' (1-8 units thick) around the area that you want the defenders to be. And put the flag near the attacker's spawn points.
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I don't really get what you're suggesting, but as far as I know, where the attackers cap is where the defenders die. I don't think there's any way around that, as of right now.
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Could you make a base for one team around the defender area, where they would die if they touched, but it wouldnt be the right one for the attackers to cap at, then make another for them to cap?
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Where the attackers cap is where the defenders die, and where the defenders die is where the attackers cap. You could add trigger_hurts to kill ANYTHING that touches it, but that'd kill the attackers, too.
So no.
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Ok, lemmie try to explain this again.
It is basically just like an inverted siege:
Edit:
And yes, I know I spelled "Offense" wrong.
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Offence/Offense and Defence/Defense are the British/American spellings, respectively. You chose both British, thus you're fine.
I understand what you're saying... but if the offense spawns with the flag, does that not become the base, thus the defense is not in the base and they die?
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No. The defense dies when they hit the base entity. So if yo build a wall around them they would be fine. Notice the double lines. :P
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...But then the attackers would cap when they just got to the 'wall'. :\ I think it would be too prone to rushing.
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I think I'm caught up now
Sweet, this could be used to make an awesome game mode.. Sharks and Minnows :D
You could have a team spawn at a base with a flag, one has to grab it and run to the other side where it caps, while the defending team sits in the middle on a platform, trying to snipe/take out the flag bearer. That could work, right?
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...But then the attackers would cap when they just got to the 'wall'. :\ I think it would be too prone to rushing.
Thats the point, isn't it?
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Okay, so you were proposing an entirely different thing. Yep, that works for what you're talking about, but not so much for his request. ;)
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You could also have both teams spawn outside the base and make the attacker's spawn points further from the base while the defenders are closer to it. And have it so the defenders cannot reach the attacker's spawn points due to the landscape.
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I think DirtyTaco initiated a vote for this feature. Feel free to +1 it in the 2007 feature vote thread.