Digital Paint Discussion Board

Development => Mapping => Topic started by: stigma on April 04, 2007, 09:13:08 PM

Title: helpfully map tools for new mappers
Post by: stigma on April 04, 2007, 09:13:08 PM
make sure you readme file to see what is what there also some tuts in this rarzip  and Radeint xp map editor  and few other problem for mapping


http://www.kingpinforever.com/cujodesign/mappingtools.rar
 (http://www.kingpinforever.com/cujodesign/mappingtools.rar)

here website with some very good tut on mapping error's  and so-on  also how setup q3rad editor also

http://poisonville.net/hypov8/tuts/hom.htm
http://poisonville.net/hypov8/tuts/hint.htm
http://poisonville.net/hypov8/tuts/qe4.htm
http://poisonville.net/hypov8/tuts/q3rad.htm
http://poisonville.net/hypov8/tuts/def.htm
http://poisonville.net/hypov8/tuts/wally.htm
Title: Re: helpfully map tools for new mappers
Post by: jitspoe on April 04, 2007, 09:31:33 PM
Some useful stuff there.  Thanks for the links.
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 04, 2007, 09:35:17 PM
am pertty sure them tut links also work in this game  :)
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 04, 2007, 09:56:02 PM
Radiant Xp if you use this editor to make maps for paintball you have to Manually setup
Players/ Weapons for paintball

Until I make radiant xp def file that works for paintball.
If need help setup xp rad let me know

you check out tut here 

you just have change the game path from kingpin to pball

http://poisonville.net/hypov8/tuts/q3rad.htm
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 04, 2007, 11:18:47 PM
i made 3 new grass textures them grass textures in paintball are horriable looking these are my own personal textures  that i made with psp7 you use them and you have my permission use them anyway you like or edit them as you like

http://www.kingpinforever.com/cujodesign/grass.rar (http://www.kingpinforever.com/cujodesign/grass.rar)
Title: Re: helpfully map tools for new mappers
Post by: jitspoe on April 05, 2007, 02:23:42 PM
You might try this one: http://dplogin.com/files/textures/pball/hr4/grassp1.jpg

More high res textures here: http://dplogin.com/files/textures/pball/hr4/
Title: Re: helpfully map tools for new mappers
Post by: GreenAffairz on April 05, 2007, 02:45:28 PM
those look sweet.
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 06, 2007, 12:28:35 AM
in that gras zip there high res one also
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 07, 2007, 03:55:54 AM
anyone useing them tools i posted here?
Title: Re: helpfully map tools for new mappers
Post by: blaa on April 07, 2007, 08:57:16 AM
I Read tutorials, but didnt download those tools. What are those tools?
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 07, 2007, 09:10:35 PM
I Read tutorials, but didnt download those tools. What are those tools?

http://www.kingpinforever.com/cujodesign/mappingtools.rar

1. debsp   = decompiler decompile any bsp to map file
2. kpbsp   = updated winbsp  map compiler
3.  radXp  = map editor  [have set this for pb]
4. mapspy = finds error in maps other stuff
Title: Re: helpfully map tools for new mappers
Post by: Eiii on April 07, 2007, 09:16:29 PM
I'm not sure if it would be a good idea to use a different BSP compiler- what advantages does it have over the one we currently use?
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 07, 2007, 09:27:44 PM
QeRadiant Map Editor build. Ver.156 it just updated map editor like gtkradient
This pretty much has same things as the map editor in bsppack. Except hole lot better
And have lot new update for quake base games like this. And it own map compiler
Am working on tut to set this up for pball it little diffent them bsp  trying work on def file for pball for it


I'm not sure if it would be a good idea to use a different BSP compiler- what advantages does it have over the one we currently use?

so much you would not belive it
Title: Re: helpfully map tools for new mappers
Post by: Zorchenhimer on April 07, 2007, 09:41:00 PM
The DeBsp is not for Quake II. It's for RtCW (Return to Castle Wolfenstein).
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 07, 2007, 09:43:59 PM
it still works on most bsp file [;-)
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 07, 2007, 10:00:34 PM
The DeBsp is not for Quake II. It's for RtCW (Return to Castle Wolfenstein).

how  to decompile most sin,doom2,quake,quake1,cs,halflife,rtcw quake3,sof1, kingpin and paintball  any maney other bsp maps

first make folder on desktop or anywhere unzip debsp to that folder
now put a bsp file in that folder
now open debsp   now we need to find a bsp file click browse
point to bsp in the folder once this is done click on decompile
that its now you have a map file now all have do open map editor open the map file


note: be sure before you decompile a bsp into a map file always ask the owner and get his permission. to use and editor another persons work.
Title: Re: helpfully map tools for new mappers
Post by: stigma on April 08, 2007, 12:55:39 PM
PbRadiant_alpha
Thought I would play with a Radiant map editor sees if it would work for paintball
This is something am playing with in my spear time and trying to get to work.
Fully for paintball so this may take some time for paintball I don’t code that good.

Did new Paintball def file that seems to works on Radiant build 202
Still checking all code in paintball enties and stuff

http://www.kingpinforever.com/cujodesign/pbeditor1.jpg

Title: Re: helpfully map tools for new mappers
Post by: jitspoe on April 09, 2007, 03:32:20 PM
Quote
so much you would not belive it
Got a feature list anywhere?  If it's better than the DeWan compilers, I'll put it in the next bsp pack.
Title: Re: helpfully map tools for new mappers
Post by: Pajama-Sam on April 27, 2009, 10:58:15 PM
how  to decompile most sin,doom2,quake,quake1,cs,halflife,rtcw quake3,sof1, kingpin and paintball  any maney other bsp maps

first make folder on desktop or anywhere unzip debsp to that folder
now put a bsp file in that folder
now open debsp   now we need to find a bsp file click browse
point to bsp in the folder once this is done click on decompile
that its now you have a map file now all have do open map editor open the map file

[/quote]
I'm not sure if it would be a good idea to use a different BSP compiler- what advantages does it have over the one we currently use?

http://www.kingpinforever.com/cujodesign/mappingtools.rar

1. debsp   = decompiler decompile any bsp to map file
2. kpbsp   = updated winbsp  map compiler
3.  radXp  = map editor  [have set this for pb]
4. mapspy = finds error in maps other stuff

it still works on most bsp file [;-)



It would be nice if this/these web links were still active and weren't taken down, I've been looking for a .bsp decompiler
Title: Re: helpfully map tools for new mappers
Post by: blaa on April 28, 2009, 02:32:51 AM
http://downloads.kingpinforever.com/utilities/mapping_tools/winbspc.v1.4.kingpin.update.zip.info.html

it will create bugs in brushwork, and you cant bsp2map maps which have models in it.. unless you open the map in notepad and delete the model entities manually.
Title: Re: helpfully map tools for new mappers
Post by: Pajama-Sam on April 28, 2009, 09:10:49 PM
thanks blaa, but, lol eiii already helped me w/ that, srry lol