Digital Paint Discussion Board

Development => Mapping => Topic started by: IronFist on November 15, 2004, 05:07:09 PM

Title: _
Post by: IronFist on November 15, 2004, 05:07:09 PM
Post removed
Title: Re: Target_spawner?
Post by: jitspoe on November 15, 2004, 07:24:09 PM
I'm pretty sure you can use any entity in it, ie: item_pballammo
Title: Re: Target_spawner?
Post by: Eiii on November 15, 2004, 08:42:01 PM
EXCEPT FOR FLAGS!
I want a flag spawner.

Also, could you make it so that entities are affected by func_pushs/Convyor belts?
Title: Re: Target_spawner?
Post by: jitspoe on November 16, 2004, 09:47:13 AM
There's an option to make func_pushes push all entities -- a spawnflag.  It should show up in BSP as a checkbox.
Title: Re: Target_spawner?
Post by: Eiii on November 16, 2004, 09:04:31 PM
GUESS WHAT DOESNT WORK!
Title: Re: Target_spawner?
Post by: jitspoe on November 16, 2004, 09:45:15 PM
Your penis?
Title: Re: Target_spawner?
Post by: Eiii on November 16, 2004, 09:46:40 PM
excretory opening. The spawnflag!

And if it "does work", make me an example map.
Title: Re: Target_spawner?
Post by: jitspoe on November 17, 2004, 12:12:39 AM
spacecrates.bsp
Title: Re: Target_spawner?
Post by: Eiii on November 17, 2004, 07:19:36 AM
wasn't that when func_push wanted a direction and speed and NOT a target?
Title: Re: Target_spawner?
Post by: jitspoe on November 17, 2004, 10:40:42 AM
Nope.
Title: Re: Target_spawner?
Post by: Eiii on November 17, 2004, 09:06:02 PM
I disagree.

And please, make me an example map!

(BTW, i want a push that pushes any object along at a constant rate. The rate should be relativly slow.
Title: Re: Target_spawner?
Post by: jitspoe on November 18, 2004, 09:59:56 AM
Like I said, use spacecrates as an example.
Title: Re: Target_spawner?
Post by: Eiii on November 18, 2004, 06:28:08 PM
I don't have the BSP for space crates. Anyway, only the bottom of spacecrates is a func_push.

I want one that'll push all objects along at a constant speed, like on a conveyor belt.
Title: Re: Target_spawner?
Post by: jitspoe on November 18, 2004, 07:39:50 PM
You might be better off with a func_train then...
Title: Re: Target_spawner?
Post by: Eiii on November 19, 2004, 05:17:51 PM
BUT I WANT IT TO MOVE ENTITIES!

Like co2, and flags.
Title: Re: Target_spawner?
Post by: jitspoe on November 20, 2004, 11:20:08 AM
Plain old Q2 had conveyer belts, so I'm sure there's a way to do it.
Title: Re: Target_spawner?
Post by: Eiii on November 20, 2004, 02:54:54 PM
conveyor belts don't move ents. I know how to use conveyors, and i do. But they don't move ents.



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Title: Re: Target_spawner?
Post by: jitspoe on November 21, 2004, 12:57:13 PM
Sure they do.  Load up ware2.bsp -- you'll have to do "give all" a couple times to get the power cubes in order to activate it, but if you drop stuff on the conveyer belt, it moves.