Digital Paint Discussion Board
Development => Mapping => Topic started by: IronFist on November 15, 2004, 05:07:09 PM
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Post removed
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I'm pretty sure you can use any entity in it, ie: item_pballammo
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EXCEPT FOR FLAGS!
I want a flag spawner.
Also, could you make it so that entities are affected by func_pushs/Convyor belts?
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There's an option to make func_pushes push all entities -- a spawnflag. It should show up in BSP as a checkbox.
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GUESS WHAT DOESNT WORK!
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Your penis?
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excretory opening. The spawnflag!
And if it "does work", make me an example map.
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spacecrates.bsp
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wasn't that when func_push wanted a direction and speed and NOT a target?
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Nope.
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I disagree.
And please, make me an example map!
(BTW, i want a push that pushes any object along at a constant rate. The rate should be relativly slow.
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Like I said, use spacecrates as an example.
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I don't have the BSP for space crates. Anyway, only the bottom of spacecrates is a func_push.
I want one that'll push all objects along at a constant speed, like on a conveyor belt.
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You might be better off with a func_train then...
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BUT I WANT IT TO MOVE ENTITIES!
Like co2, and flags.
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Plain old Q2 had conveyer belts, so I'm sure there's a way to do it.
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conveyor belts don't move ents. I know how to use conveyors, and i do. But they don't move ents.
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Sure they do. Load up ware2.bsp -- you'll have to do "give all" a couple times to get the power cubes in order to activate it, but if you drop stuff on the conveyer belt, it moves.