Digital Paint Discussion Board
Development => Mapping => Topic started by: EllsinoreOutlaw on April 15, 2007, 12:36:10 PM
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I was wondering what does these do, and how do I use them on my map? I already know what Clip for its for ladders. But these others for?
Hint, Origin, Skip, and Trigger.
How can I use these, and is there any Tuts on how to do's for these?
Thanks
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Trigger is for flags. You put it around the flag and when someone hits the flag, they get the flag.
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K, thanks. But what about Hint, Origin, and Skip?
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Hint is used to tell the compiler where to split the map up. It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be. I'd suggest googling around for some tutorials.
Origin is used for rotating entities (such as func_door_rotating). It tells the game what point to rotate at.
Skip does weird stuff. I haven't really found a use for it.
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I already know what Clip for its for ladders.
Actually, clip brush is a brush what you can see through and shoot through, but you cant walk through it, so its not just for the ladders.
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Hint is used to tell the compiler where to split the map up. It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be. I'd suggest googling around for some tutorials.
Origin is used for rotating entities (such as func_door_rotating). It tells the game what point to rotate at.
Skip does weird stuff. I haven't really found a use for it.
Cool, thanks. What do I look for in Google? Do I look for "Quake2 map tutorials?"
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I'll save you the trouble. :)
Gamedesign.net (http://www.gamedesign.net/node/42) Quake II tutorials. Pball is based off of QII, so most of this stuff works just fine (some entities etc. won't work).
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http://www.google.com/search?q=quake2+hint+tutorial
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Thanks guys. ;)
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here tut on hits and use of skip
http://poisonville.net/hypov8/tuts/hint.htm
http://poisonville.net/hypov8/tuts/hom.htm
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Cool, thanks man. ;)