Digital Paint Discussion Board

Development => Mapping => Topic started by: EllsinoreOutlaw on April 15, 2007, 12:36:10 PM

Title: What does these mean in BSP?
Post by: EllsinoreOutlaw on April 15, 2007, 12:36:10 PM
I was wondering what does these do, and how do I use them on my map? I already know what Clip for its for ladders. But these others for?

Hint, Origin, Skip, and Trigger.

How can I use these, and is there any Tuts on how to do's for these?


Thanks
Title: Re: What does these mean in BSP?
Post by: Silly on April 15, 2007, 03:32:30 PM
Trigger is for flags. You put it around the flag and when someone hits the flag, they get the flag.
Title: Re: What does these mean in BSP?
Post by: EllsinoreOutlaw on April 15, 2007, 04:08:34 PM
K, thanks. But what about Hint, Origin, and Skip?
Title: Re: What does these mean in BSP?
Post by: jitspoe on April 15, 2007, 07:37:53 PM
Hint is used to tell the compiler where to split the map up.  It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be.  I'd suggest googling around for some tutorials.

Origin is used for rotating entities (such as func_door_rotating).  It tells the game what point to rotate at.

Skip does weird stuff.  I haven't really found a use for it.
Title: Re: What does these mean in BSP?
Post by: blaa on April 16, 2007, 08:09:08 AM
I already know what Clip for its for ladders.

Actually, clip brush is a brush what you can see through and shoot through, but you cant walk through it, so its not just for the ladders.
Title: Re: What does these mean in BSP?
Post by: EllsinoreOutlaw on April 16, 2007, 12:30:40 PM
Hint is used to tell the compiler where to split the map up.  It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be.  I'd suggest googling around for some tutorials.

Origin is used for rotating entities (such as func_door_rotating).  It tells the game what point to rotate at.

Skip does weird stuff.  I haven't really found a use for it.


Cool, thanks. What do I look for in Google? Do I look for "Quake2 map tutorials?"
Title: Re: What does these mean in BSP?
Post by: Zorchenhimer on April 16, 2007, 12:41:34 PM
I'll save you the trouble. :)

Gamedesign.net (http://www.gamedesign.net/node/42) Quake II tutorials. Pball is based off of QII, so most of this stuff works just fine (some entities etc. won't work).
Title: Re: What does these mean in BSP?
Post by: jitspoe on April 16, 2007, 03:29:25 PM
http://www.google.com/search?q=quake2+hint+tutorial
Title: Re: What does these mean in BSP?
Post by: EllsinoreOutlaw on April 16, 2007, 08:03:59 PM
Thanks guys. ;)
Title: Re: What does these mean in BSP?
Post by: stigma on April 16, 2007, 09:52:32 PM
here tut on hits and use of skip

http://poisonville.net/hypov8/tuts/hint.htm

http://poisonville.net/hypov8/tuts/hom.htm
Title: Re: What does these mean in BSP?
Post by: EllsinoreOutlaw on April 16, 2007, 10:30:01 PM
Cool, thanks man.  ;)