Digital Paint Discussion Board

Development => Mapping => Topic started by: Apocalypse on April 20, 2007, 04:00:11 PM

Title: Hey texture help!!
Post by: Apocalypse on April 20, 2007, 04:00:11 PM
First of all if this should be in help and support plz move it there second how do you make i'll say barrels round?
Title: Re: Hey texture help!!
Post by: Spook on April 20, 2007, 04:53:31 PM
you make them round by adding more sides in either n-sided brush or cylinder, i wouldn't recommend it though
Title: Re: Hey texture help!!
Post by: Apocalypse on April 20, 2007, 05:06:47 PM
Its just i dont really want square barrels and do you get cylinder brush??

Edit: (see I'm following what you said LOL) OK ty.
Title: Re: Hey texture help!!
Post by: Spook on April 20, 2007, 05:10:26 PM
make it 8 sided. that looks fairly nice. cylinder is more for a hollowed out center so not very useful for a barrel, but it would be in the "make" dropdown menu
Title: Re: Hey texture help!!
Post by: Zorchenhimer on April 20, 2007, 05:12:32 PM
Ok, now I'm curious. Is smoothing the sides a possibility?
Pic 1: solid (current)
Pic 2: smooth
Title: Re: Hey texture help!!
Post by: Eiii on April 20, 2007, 05:48:58 PM
The smoothing isn't that nice. Plus, it looks kinda ugly.
Title: Re: Hey texture help!!
Post by: Apocalypse on April 20, 2007, 06:38:46 PM
Spook i dont see any eight sides option.
Title: Re: Hey texture help!!
Post by: Chef-Killer on April 20, 2007, 06:57:16 PM
Brush > Make > N-Sided
Title: Re: Hey texture help!!
Post by: Spook on April 20, 2007, 07:34:01 PM
then put 8 in the sides value, and like 25 for radius
Title: Re: Hey texture help!!
Post by: jitspoe on April 20, 2007, 07:37:22 PM
Ok, now I'm curious. Is smoothing the sides a possibility?
Pic 1: solid (current)
Pic 2: smooth
Yup, it's called phong shading in ArghRad.  Do this by setting the same "value" on all the sides (but not the top and bottom) of a barrel.  The barrel textures have a value set by default, but it can cause problems when one barrel touches another (they try to blend together).  Each barrel really needs to have its own value set.
Title: Re: Hey texture help!!
Post by: Apocalypse on April 20, 2007, 08:02:47 PM
How do I make sides value?
Edit: I figured out how thanks but while we're on a mapping topic I would like to know if there is anyway i could make a new sort of 1-flag but with no teams.
Title: Re: Hey texture help!!
Post by: Eiii on April 22, 2007, 05:14:22 PM
...no. That sounds silly, anyway. You'd need a separate base for each player, or one base for all players. The latter would lead to massive camping.
Title: Re: Hey texture help!!
Post by: Cobo on April 22, 2007, 05:24:16 PM
...no. That sounds silly, anyway. You'd need a separate base for each player, or one base for all players. The latter would lead to massive camping.

Have you considered it could be super fun massive camping? :P
Title: Re: Hey texture help!!
Post by: Zorchenhimer on April 22, 2007, 07:13:49 PM
Edit: I figured out how thanks but while we're on a mapping topic I would like to know if there is anyway i could make a new sort of 1-flag but with no teams.

Like a "Hold the Briefcase" or "Kill the Holder"? That sounds like fun.
Title: Re: Hey texture help!!
Post by: Apocalypse on April 23, 2007, 05:15:47 PM
The thing is I'm creating a no team maze where you have to find the flag and KOTH would be sort of dumb for that type of thing what do you think Jits?
And yes basicly like that Zorchenheimer or maybe a KOTH where you could pick it up.
Title: Re: Hey texture help!!
Post by: jitspoe on April 24, 2007, 01:40:48 PM
I'm in no hurry to add new game modes since most of the ones that already exist hardly get used.  I'll add a new one if enough people vote for it in the 2007 feature request thread, though.  Why not just make it team based?
Title: Re: Hey texture help!!
Post by: Apocalypse on April 25, 2007, 07:38:20 PM
I dont want to because then its more of a team thing when i want it to be more individual but I guess I could just make it smaller then. The reason why I thought I could is because you didn't design the first KOTH map.